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osu-lazer/osu.Game/Screens/Ranking/Expanded/Accuracy/RankText.cs

138 lines
4.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.Leaderboards;
using osu.Game.Scoring;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Ranking.Expanded.Accuracy
{
/// <summary>
/// The text that appears in the middle of the <see cref="AccuracyCircle"/> displaying the user's rank.
/// </summary>
public class RankText : CompositeDrawable
{
private readonly ScoreRank rank;
private BufferedContainer flash;
private BufferedContainer superFlash;
private GlowingSpriteText rankText;
public RankText(ScoreRank rank)
{
this.rank = rank;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Alpha = 0;
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChildren = new Drawable[]
{
rankText = new GlowingSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
GlowColour = OsuColour.ForRank(rank),
Spacing = new Vector2(-15, 0),
Text = DrawableRank.GetRankName(rank),
Font = OsuFont.Numeric.With(size: 76),
UseFullGlyphHeight = false
},
superFlash = new BufferedContainer(cachedFrameBuffer: true)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
BlurSigma = new Vector2(85),
Size = new Vector2(600),
Blending = BlendingParameters.Additive,
Alpha = 0,
Children = new[]
{
new Box
{
Colour = Color4.White,
Size = new Vector2(150),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
},
},
flash = new BufferedContainer(cachedFrameBuffer: true)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
BlurSigma = new Vector2(35),
BypassAutoSizeAxes = Axes.Both,
Size = new Vector2(200),
Blending = BlendingParameters.Additive,
Alpha = 0,
Scale = new Vector2(1.8f),
Children = new[]
{
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Spacing = new Vector2(-15, 0),
Text = DrawableRank.GetRankName(rank),
Font = OsuFont.Numeric.With(size: 76),
UseFullGlyphHeight = false,
Shadow = false
},
},
},
};
}
public void Appear()
{
this.FadeIn();
if (rank < ScoreRank.A)
{
this
.MoveToOffset(new Vector2(0, -20))
.MoveToOffset(new Vector2(0, 20), 200, Easing.OutBounce);
if (rank <= ScoreRank.D)
{
this.Delay(700)
.RotateTo(5, 150, Easing.In)
.MoveToOffset(new Vector2(0, 3), 150, Easing.In);
}
this.FadeInFromZero(200, Easing.OutQuint);
return;
}
flash.Colour = OsuColour.ForRank(rank);
if (rank >= ScoreRank.S)
rankText.ScaleTo(1.05f).ScaleTo(1, 3000, Easing.OutQuint);
if (rank >= ScoreRank.X)
{
flash.FadeOutFromOne(3000);
superFlash.FadeOutFromOne(800, Easing.OutQuint);
}
else
{
flash.FadeOutFromOne(1200, Easing.OutQuint);
}
}
}
}