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49 lines
1.1 KiB
C#
49 lines
1.1 KiB
C#
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using osu.Game.Modes.Objects;
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namespace osu.Game.Modes
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{
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public class HitJudgementResolver
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{
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public JudgementResult CheckJudgement(HitObject h) => new JudgementResult { Combo = ComboJudgement.None, Judgement = Judgement.Hit300 };
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}
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public struct JudgementResult
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{
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public ComboJudgement Combo;
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public Judgement Judgement;
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}
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public enum ComboJudgement
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{
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[Description(@"")]
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None,
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[Description(@"Good")]
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Good,
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[Description(@"Amazing")]
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Perfect
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}
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public enum Judgement
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{
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[Description(@"Miss")]
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Miss,
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[Description(@"50")]
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Hit50,
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[Description(@"100")]
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Hit100,
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[Description(@"300")]
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Hit300,
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[Description(@"500")]
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Hit500
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}
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}
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