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osu-lazer/osu.Game.Tournament/Components/TournamentBeatmapPanel.cs
2018-11-11 10:48:57 +09:00

197 lines
6.9 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.ObjectModel;
using System.Collections.Specialized;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Tournament.Screens.Ladder.Components;
using OpenTK.Graphics;
namespace osu.Game.Tournament.Components
{
public class TournamentBeatmapPanel : CompositeDrawable
{
public readonly BeatmapInfo Beatmap;
private const float horizontal_padding = 10;
private const float vertical_padding = 5;
public const float HEIGHT = 50;
private readonly Bindable<MatchPairing> currentMatch = new Bindable<MatchPairing>();
private Box flash;
public TournamentBeatmapPanel(BeatmapInfo beatmap)
{
Beatmap = beatmap;
Width = 400;
Height = HEIGHT;
}
[BackgroundDependencyLoader]
private void load(LadderInfo ladder)
{
currentMatch.BindValueChanged(matchChanged);
currentMatch.BindTo(ladder.CurrentMatch);
CornerRadius = 25;
Masking = true;
AddRangeInternal(new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
new UpdateableBeatmapSetCover
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(0.5f),
BeatmapSet = Beatmap.BeatmapSet,
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Padding = new MarginPadding(vertical_padding),
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = new LocalisedString((
$"{Beatmap.Metadata.ArtistUnicode} - {Beatmap.Metadata.TitleUnicode}",
$"{Beatmap.Metadata.Artist} - {Beatmap.Metadata.Title}")),
Font = @"Exo2.0-BoldItalic",
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Padding = new MarginPadding(vertical_padding),
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
new OsuSpriteText
{
Text = "mapper",
Font = @"Exo2.0-RegularItalic",
Padding = new MarginPadding { Right = 5 },
TextSize = 14
},
new OsuSpriteText
{
Text = Beatmap.Metadata.AuthorString,
Font = @"Exo2.0-BoldItalic",
Padding = new MarginPadding { Right = 20 },
TextSize = 14
},
new OsuSpriteText
{
Text = "difficulty",
Font = @"Exo2.0-RegularItalic",
Padding = new MarginPadding { Right = 5 },
TextSize = 14
},
new OsuSpriteText
{
Text = Beatmap.Version,
Font = @"Exo2.0-BoldItalic",
TextSize = 14
},
}
}
},
},
flash = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Gray,
Blending = BlendingMode.Additive,
Alpha = 0,
},
});
}
private void matchChanged(MatchPairing match)
{
match.PicksBans.CollectionChanged += picksBansOnCollectionChanged;
updateState();
}
private BeatmapChoice choice;
private void updateState()
{
var found = currentMatch.Value.PicksBans.FirstOrDefault(p => p.BeatmapID == Beatmap.OnlineBeatmapID);
bool doFlash = found != choice;
choice = found;
if (found != null)
{
if (doFlash)
flash.FadeOutFromOne(500).Loop(0, 10);
BorderThickness = 6;
switch (found.Team)
{
case TeamColour.Red:
BorderColour = Color4.Red;
break;
case TeamColour.Blue:
BorderColour = Color4.Blue;
break;
}
switch (found.Type)
{
case ChoiceType.Pick:
Colour = Color4.White;
Alpha = 1;
break;
case ChoiceType.Ban:
Colour = Color4.Gray;
Alpha = 0.5f;
break;
}
}
else
{
Colour = Color4.White;
BorderThickness = 0;
Alpha = 1;
}
}
private void picksBansOnCollectionChanged(object sender, NotifyCollectionChangedEventArgs e)
{
var list = (ObservableCollection<BeatmapChoice>)sender;
if (sender != currentMatch.Value.PicksBans)
{
// todo: we need a last attribute in bindable valuechanged events badly.
list.CollectionChanged -= picksBansOnCollectionChanged;
return;
}
updateState();
}
}
}