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31 lines
1018 B
C#
31 lines
1018 B
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Timing;
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using osu.Game.Rulesets.Timing.Drawables;
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namespace osu.Game.Rulesets.Mania.Timing.Drawables
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{
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public abstract class DrawableManiaTimingChange : DrawableTimingSection
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{
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protected DrawableManiaTimingChange(TimingSection timingChange)
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: base(timingChange, Axes.Y)
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{
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}
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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var parent = Parent as TimingSectionCollection;
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if (parent == null)
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return;
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// This is very naive and can be improved, but is adequate for now
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LifetimeStart = TimingChange.Time - parent.TimeSpan;
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LifetimeEnd = TimingChange.Time + Content.RelativeChildSize.Y * 2;
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}
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}
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} |