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osu-lazer/osu.Game.Modes.Taiko/Objects/TaikoConverter.cs
2017-03-07 13:05:57 +09:00

40 lines
1.1 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Osu.Objects;
using osu.Game.Beatmaps;
namespace osu.Game.Modes.Taiko.Objects
{
internal class TaikoConverter : HitObjectConverter<TaikoBaseHit>
{
public override List<TaikoBaseHit> Convert(Beatmap beatmap)
{
List<TaikoBaseHit> output = new List<TaikoBaseHit>();
foreach (HitObject i in beatmap.HitObjects)
{
TaikoBaseHit h = i as TaikoBaseHit;
if (h == null)
{
OsuHitObject o = i as OsuHitObject;
if (o == null) throw new HitObjectConvertException(@"Taiko", i);
h = new TaikoBaseHit
{
StartTime = o.StartTime,
};
}
output.Add(h);
}
return output;
}
}
}