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56 lines
1.8 KiB
C#
56 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Localisation;
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using osu.Game.Collections;
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using osu.Game.Database;
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using osu.Game.Localisation;
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using osu.Game.Overlays.Notifications;
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namespace osu.Game.Overlays.Settings.Sections.Maintenance
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{
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public partial class CollectionsSettings : SettingsSubsection
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{
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protected override LocalisableString Header => CommonStrings.Collections;
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[Resolved]
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private RealmAccess realm { get; set; } = null!;
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[Resolved]
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private INotificationOverlay? notificationOverlay { get; set; }
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[BackgroundDependencyLoader]
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private void load(IDialogOverlay? dialogOverlay)
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{
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Add(new DangerousSettingsButton
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{
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Text = MaintenanceSettingsStrings.DeleteAllCollections,
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Action = () =>
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{
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dialogOverlay?.Push(new MassDeleteConfirmationDialog(deleteAllCollections, DeleteConfirmationContentStrings.Collections));
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}
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});
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}
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private void deleteAllCollections()
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{
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bool anyDeleted = realm.Write(r =>
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{
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if (r.All<BeatmapCollection>().Any())
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{
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r.RemoveAll<BeatmapCollection>();
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return true;
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}
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else
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{
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return false;
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}
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});
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notificationOverlay?.Post(new ProgressCompletionNotification { Text = anyDeleted ? MaintenanceSettingsStrings.DeletedAllCollections : MaintenanceSettingsStrings.NoCollectionsFoundToDelete });
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}
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}
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}
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