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osu-lazer/osu.Game/Screens/Play/HUD/ArgonSongProgress.cs
2024-08-09 22:50:37 +02:00

125 lines
4.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Localisation.HUD;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Screens.Play.HUD
{
public partial class ArgonSongProgress : SongProgress
{
private readonly SongProgressInfo info;
private readonly ArgonSongProgressGraph graph;
private readonly ArgonSongProgressBar bar;
private readonly Container graphContainer;
private readonly Container content;
private const float bar_height = 10;
[SettingSource(typeof(SongProgressStrings), nameof(SongProgressStrings.ShowGraph), nameof(SongProgressStrings.ShowGraphDescription))]
public Bindable<bool> ShowGraph { get; } = new BindableBool(true);
[SettingSource(typeof(SongProgressStrings), nameof(SongProgressStrings.ShowTime), nameof(SongProgressStrings.ShowTimeDescription))]
public Bindable<bool> ShowTime { get; } = new BindableBool(true);
[Resolved]
private Player? player { get; set; }
public ArgonSongProgress()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Anchor = Anchor.BottomCentre;
Origin = Anchor.BottomCentre;
Masking = true;
CornerRadius = 5;
Child = content = new Container
{
RelativeSizeAxes = Axes.X,
Children = new Drawable[]
{
info = new SongProgressInfo
{
Origin = Anchor.TopLeft,
Name = "Info",
Anchor = Anchor.TopLeft,
RelativeSizeAxes = Axes.X,
ShowProgress = false
},
bar = new ArgonSongProgressBar(bar_height)
{
Name = "Seek bar",
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
OnSeek = time => player?.Seek(time),
},
graphContainer = new Container
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Masking = true,
CornerRadius = 5,
Child = graph = new ArgonSongProgressGraph
{
Name = "Difficulty graph",
RelativeSizeAxes = Axes.Both,
Blending = BlendingParameters.Additive
},
RelativeSizeAxes = Axes.X,
},
}
};
}
[BackgroundDependencyLoader]
private void load()
{
info.TextColour = Colour4.White;
info.Font = OsuFont.Torus.With(size: 18, weight: FontWeight.Bold);
}
protected override void LoadComplete()
{
base.LoadComplete();
Interactive.BindValueChanged(_ => bar.Interactive = Interactive.Value, true);
ShowGraph.BindValueChanged(_ => updateGraphVisibility(), true);
ShowTime.BindValueChanged(_ => info.FadeTo(ShowTime.Value ? 1 : 0, 200, Easing.In), true);
}
protected override void UpdateObjects(IEnumerable<HitObject> objects)
{
graph.Objects = objects;
info.StartTime = bar.StartTime = FirstHitTime;
info.EndTime = bar.EndTime = LastHitTime;
}
private void updateGraphVisibility()
{
graph.FadeTo(ShowGraph.Value ? 1 : 0, 200, Easing.In);
}
protected override void Update()
{
base.Update();
content.Height = bar.Height + bar_height + info.Height;
graphContainer.Height = bar.Height;
}
protected override void UpdateProgress(double progress, bool isIntro)
{
bar.Progress = isIntro ? 0 : progress;
}
}
}