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35 lines
1.1 KiB
C#
35 lines
1.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osuTK;
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using osu.Game.Beatmaps.Timing;
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namespace osu.Game.Beatmaps.ControlPoints
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{
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public class TimingControlPoint : ControlPoint, IEquatable<TimingControlPoint>
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{
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/// <summary>
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/// The time signature at this control point.
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/// </summary>
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public TimeSignatures TimeSignature = TimeSignatures.SimpleQuadruple;
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public const double DEFAULT_BEAT_LENGTH = 1000;
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/// <summary>
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/// The beat length at this control point.
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/// </summary>
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public virtual double BeatLength
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{
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get => beatLength;
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set => beatLength = MathHelper.Clamp(value, 6, 60000);
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}
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private double beatLength = DEFAULT_BEAT_LENGTH;
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public bool Equals(TimingControlPoint other)
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=> base.Equals(other)
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&& TimeSignature == other?.TimeSignature && beatLength.Equals(other.beatLength);
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}
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}
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