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osu-lazer/osu.Game.Tests/Visual/Multiplayer/TestSceneRoomStatus.cs
2020-12-18 15:18:06 +09:00

46 lines
1.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Multiplayer.RoomStatuses;
using osu.Game.Screens.Multi.Lounge.Components;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneRoomStatus : OsuTestScene
{
public TestSceneRoomStatus()
{
Child = new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
Children = new Drawable[]
{
new DrawableRoom(new Room
{
Name = { Value = "Room 1" },
Status = { Value = new RoomStatusOpen() },
EndDate = { Value = DateTimeOffset.Now.AddDays(1) }
}) { MatchingFilter = true },
new DrawableRoom(new Room
{
Name = { Value = "Room 2" },
Status = { Value = new RoomStatusPlaying() },
EndDate = { Value = DateTimeOffset.Now.AddDays(1) }
}) { MatchingFilter = true },
new DrawableRoom(new Room
{
Name = { Value = "Room 3" },
Status = { Value = new RoomStatusEnded() },
EndDate = { Value = DateTimeOffset.Now }
}) { MatchingFilter = true },
}
};
}
}
}