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# Conflicts: # osu.Game/Screens/Multi/Match/MatchSubScreen.cs # osu.Game/Screens/Multi/Multiplayer.cs # osu.Game/Screens/Multi/MultiplayerSubScreen.cs # osu.Game/Screens/OsuScreen.cs # osu.Game/osu.Game.csproj # osu.sln
27 lines
837 B
C#
27 lines
837 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Graphics.Backgrounds;
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namespace osu.Game.Screens.Backgrounds
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{
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public class BackgroundScreenCustom : BackgroundScreen
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{
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private readonly string textureName;
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public BackgroundScreenCustom(string textureName)
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{
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this.textureName = textureName;
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AddInternal(new Background(textureName));
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}
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public override bool Equals(BackgroundScreen other)
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{
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var backgroundScreenCustom = other as BackgroundScreenCustom;
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if (backgroundScreenCustom == null) return false;
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return base.Equals(other) && textureName == backgroundScreenCustom.textureName;
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}
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}
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}
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