mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 07:33:20 +08:00
124 lines
4.0 KiB
C#
124 lines
4.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Threading;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
using osu.Game.Rulesets.Judgements;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Objects.Types;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Rulesets.Taiko.Beatmaps;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Rulesets.Taiko.Objects
|
|
{
|
|
public class DrumRoll : TaikoStrongableHitObject, IHasPath
|
|
{
|
|
/// <summary>
|
|
/// Drum roll distance that results in a duration of 1 speed-adjusted beat length.
|
|
/// </summary>
|
|
private const float base_distance = 100;
|
|
|
|
public double EndTime
|
|
{
|
|
get => StartTime + Duration;
|
|
set => Duration = value - StartTime;
|
|
}
|
|
|
|
public double Duration { get; set; }
|
|
|
|
/// <summary>
|
|
/// Velocity of this <see cref="DrumRoll"/>.
|
|
/// </summary>
|
|
public double Velocity { get; private set; }
|
|
|
|
/// <summary>
|
|
/// Numer of ticks per beat length.
|
|
/// </summary>
|
|
public int TickRate = 1;
|
|
|
|
/// <summary>
|
|
/// The length (in milliseconds) between ticks of this drumroll.
|
|
/// <para>Half of this value is the hit window of the ticks.</para>
|
|
/// </summary>
|
|
private double tickSpacing = 100;
|
|
|
|
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
|
|
{
|
|
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
|
|
|
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
|
EffectControlPoint effectPoint = controlPointInfo.EffectPointAt(StartTime);
|
|
|
|
double scoringDistance = base_distance * (difficulty.SliderMultiplier * TaikoBeatmapConverter.VELOCITY_MULTIPLIER) * effectPoint.ScrollSpeed;
|
|
Velocity = scoringDistance / timingPoint.BeatLength;
|
|
|
|
TickRate = difficulty.SliderTickRate == 3 ? 3 : 4;
|
|
|
|
tickSpacing = timingPoint.BeatLength / TickRate;
|
|
}
|
|
|
|
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
|
|
{
|
|
createTicks(cancellationToken);
|
|
|
|
base.CreateNestedHitObjects(cancellationToken);
|
|
}
|
|
|
|
private void createTicks(CancellationToken cancellationToken)
|
|
{
|
|
if (tickSpacing == 0)
|
|
return;
|
|
|
|
bool first = true;
|
|
|
|
for (double t = StartTime; t < EndTime + tickSpacing / 2; t += tickSpacing)
|
|
{
|
|
cancellationToken.ThrowIfCancellationRequested();
|
|
|
|
AddNested(new DrumRollTick(this)
|
|
{
|
|
FirstTick = first,
|
|
TickSpacing = tickSpacing,
|
|
StartTime = t,
|
|
IsStrong = IsStrong,
|
|
Samples = Samples
|
|
});
|
|
|
|
first = false;
|
|
}
|
|
}
|
|
|
|
public override Judgement CreateJudgement() => new IgnoreJudgement();
|
|
|
|
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
|
|
|
protected override StrongNestedHitObject CreateStrongNestedHit(double startTime) => new StrongNestedHit(this)
|
|
{
|
|
StartTime = startTime,
|
|
Samples = Samples
|
|
};
|
|
|
|
public class StrongNestedHit : StrongNestedHitObject
|
|
{
|
|
// The strong hit of the drum roll doesn't actually provide any score.
|
|
public override Judgement CreateJudgement() => new IgnoreJudgement();
|
|
|
|
public StrongNestedHit(TaikoHitObject parent)
|
|
: base(parent)
|
|
{
|
|
}
|
|
}
|
|
|
|
#region LegacyBeatmapEncoder
|
|
|
|
double IHasDistance.Distance => Duration * Velocity;
|
|
|
|
SliderPath IHasPath.Path
|
|
=> new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(1) }, ((IHasDistance)this).Distance / TaikoBeatmapConverter.VELOCITY_MULTIPLIER);
|
|
|
|
#endregion
|
|
}
|
|
}
|