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osu-lazer/osu.Game/Graphics/UserInterface/OsuTabControlCheckbox.cs
2018-07-21 16:21:53 +09:00

137 lines
3.9 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Sprites;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.States;
namespace osu.Game.Graphics.UserInterface
{
/// <summary>
/// A Checkbox styled to be placed in line with an <see cref="OsuTabControl{T}"/>
/// </summary>
public class OsuTabControlCheckbox : Checkbox
{
private readonly Box box;
private readonly SpriteText text;
private readonly SpriteIcon icon;
private Color4? accentColour;
public Color4 AccentColour
{
get { return accentColour.GetValueOrDefault(); }
set
{
accentColour = value;
if (Current)
{
text.Colour = AccentColour;
icon.Colour = AccentColour;
}
}
}
public string Text
{
get { return text.Text; }
set { text.Text = value; }
}
private const float transition_length = 500;
private void fadeIn()
{
box.FadeIn(transition_length, Easing.OutQuint);
text.FadeColour(Color4.White, transition_length, Easing.OutQuint);
}
private void fadeOut()
{
box.FadeOut(transition_length, Easing.OutQuint);
text.FadeColour(AccentColour, transition_length, Easing.OutQuint);
}
protected override bool OnHover(InputState state)
{
fadeIn();
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
if (!Current)
fadeOut();
base.OnHoverLost(state);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
if (accentColour == null)
AccentColour = colours.Blue;
}
public OsuTabControlCheckbox()
{
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Margin = new MarginPadding { Top = 5, Bottom = 5, },
Spacing = new Vector2(5f, 0f),
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
text = new OsuSpriteText
{
TextSize = 14,
Font = @"Exo2.0-Bold",
},
icon = new SpriteIcon
{
Size = new Vector2(14),
Icon = FontAwesome.fa_circle_o,
Shadow = true,
},
},
},
box = new Box
{
RelativeSizeAxes = Axes.X,
Height = 1,
Alpha = 0,
Colour = Color4.White,
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
}
};
Current.ValueChanged += v =>
{
if (v)
{
fadeIn();
icon.Icon = FontAwesome.fa_check_circle_o;
}
else
{
fadeOut();
icon.Icon = FontAwesome.fa_circle_o;
}
};
}
}
}