mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 11:27:24 +08:00
132 lines
4.2 KiB
C#
132 lines
4.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Extensions;
|
|
using osu.Game.Beatmaps.Formats;
|
|
using osu.Game.Rulesets.Objects;
|
|
|
|
namespace osu.Game.Screens.Edit
|
|
{
|
|
/// <summary>
|
|
/// Tracks changes to the <see cref="Editor"/>.
|
|
/// </summary>
|
|
public class EditorChangeHandler : TransactionalCommitComponent, IEditorChangeHandler
|
|
{
|
|
public readonly Bindable<bool> CanUndo = new Bindable<bool>();
|
|
public readonly Bindable<bool> CanRedo = new Bindable<bool>();
|
|
|
|
public event Action OnStateChange;
|
|
|
|
private readonly LegacyEditorBeatmapPatcher patcher;
|
|
private readonly List<byte[]> savedStates = new List<byte[]>();
|
|
|
|
private int currentState = -1;
|
|
|
|
/// <summary>
|
|
/// A SHA-2 hash representing the current visible editor state.
|
|
/// </summary>
|
|
public string CurrentStateHash
|
|
{
|
|
get
|
|
{
|
|
using (var stream = new MemoryStream(savedStates[currentState]))
|
|
return stream.ComputeSHA2Hash();
|
|
}
|
|
}
|
|
|
|
private readonly EditorBeatmap editorBeatmap;
|
|
private bool isRestoring;
|
|
|
|
public const int MAX_SAVED_STATES = 50;
|
|
|
|
/// <summary>
|
|
/// Creates a new <see cref="EditorChangeHandler"/>.
|
|
/// </summary>
|
|
/// <param name="editorBeatmap">The <see cref="EditorBeatmap"/> to track the <see cref="HitObject"/>s of.</param>
|
|
public EditorChangeHandler(EditorBeatmap editorBeatmap)
|
|
{
|
|
this.editorBeatmap = editorBeatmap;
|
|
|
|
editorBeatmap.TransactionBegan += BeginChange;
|
|
editorBeatmap.TransactionEnded += EndChange;
|
|
editorBeatmap.SaveStateTriggered += SaveState;
|
|
|
|
patcher = new LegacyEditorBeatmapPatcher(editorBeatmap);
|
|
|
|
// Initial state.
|
|
SaveState();
|
|
}
|
|
|
|
protected override void UpdateState()
|
|
{
|
|
if (isRestoring)
|
|
return;
|
|
|
|
using (var stream = new MemoryStream())
|
|
{
|
|
using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true))
|
|
new LegacyBeatmapEncoder(editorBeatmap, editorBeatmap.BeatmapSkin).Encode(sw);
|
|
|
|
byte[] newState = stream.ToArray();
|
|
|
|
// if the previous state is binary equal we don't need to push a new one, unless this is the initial state.
|
|
if (savedStates.Count > 0 && newState.SequenceEqual(savedStates[currentState])) return;
|
|
|
|
if (currentState < savedStates.Count - 1)
|
|
savedStates.RemoveRange(currentState + 1, savedStates.Count - currentState - 1);
|
|
|
|
if (savedStates.Count > MAX_SAVED_STATES)
|
|
savedStates.RemoveAt(0);
|
|
|
|
savedStates.Add(newState);
|
|
|
|
currentState = savedStates.Count - 1;
|
|
|
|
OnStateChange?.Invoke();
|
|
updateBindables();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Restores an older or newer state.
|
|
/// </summary>
|
|
/// <param name="direction">The direction to restore in. If less than 0, an older state will be used. If greater than 0, a newer state will be used.</param>
|
|
public void RestoreState(int direction)
|
|
{
|
|
if (TransactionActive)
|
|
return;
|
|
|
|
if (savedStates.Count == 0)
|
|
return;
|
|
|
|
int newState = Math.Clamp(currentState + direction, 0, savedStates.Count - 1);
|
|
if (currentState == newState)
|
|
return;
|
|
|
|
isRestoring = true;
|
|
|
|
patcher.Patch(savedStates[currentState], savedStates[newState]);
|
|
currentState = newState;
|
|
|
|
isRestoring = false;
|
|
|
|
OnStateChange?.Invoke();
|
|
updateBindables();
|
|
}
|
|
|
|
private void updateBindables()
|
|
{
|
|
CanUndo.Value = savedStates.Count > 0 && currentState > 0;
|
|
CanRedo.Value = currentState < savedStates.Count - 1;
|
|
}
|
|
}
|
|
}
|