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osu-lazer/osu.Game.Rulesets.Mania/Objects
Bartłomiej Dach 3f29f27cd4
Assign empty hit windows to HoldNoteBody
It's not a timed object, so following precedent, it should have empty
hitwindows.

This is not actually just aesthetics; several components check whether a
hitobject has empty hitwindows to determine whether to include it on
various HUD displays and results screen components where timed objects
are explicitly involved.
2023-10-11 19:40:55 +02:00
..
Drawables Apply some xmldoc and structural changes 2023-10-10 16:59:25 +09:00
BarLine.cs Add barline pooling for mania 2023-08-15 13:33:49 +09:00
HeadNote.cs Add mania hold note body + combo break judgement 2023-10-09 09:47:00 +09:00
HoldNote.cs Add mania hold note body + combo break judgement 2023-10-09 09:47:00 +09:00
HoldNoteBody.cs Assign empty hit windows to HoldNoteBody 2023-10-11 19:40:55 +02:00
ManiaHitObject.cs Automated pass 2023-06-24 01:00:03 +09:00
Note.cs Automated pass 2023-06-24 01:00:03 +09:00
TailNote.cs Add mania hold note body + combo break judgement 2023-10-09 09:47:00 +09:00