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9247ff3e0a
Scroll speed is not saved and doesn't affect gameplay. It is purely a feature for a better visualization. It is currently bind to scroll speed increase/decrease. Default F3/F4 crashes with editor shortcuts so it has to be changed.
38 lines
1.3 KiB
C#
38 lines
1.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Collections.Generic;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Catch.Edit
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{
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public class DrawableCatchEditorRuleset : DrawableCatchRuleset
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{
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public readonly BindableDouble TimeRangeMultiplier = new BindableDouble(1);
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public DrawableCatchEditorRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
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: base(ruleset, beatmap, mods)
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{
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}
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protected override void Update()
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{
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base.Update();
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double gamePlayTimeRange = GetTimeRange(Beatmap.Difficulty.ApproachRate);
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float playfieldStretch = Playfield.DrawHeight / CatchPlayfield.HEIGHT;
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TimeRange.Value = gamePlayTimeRange * TimeRangeMultiplier.Value * playfieldStretch;
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}
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protected override Playfield CreatePlayfield() => new CatchEditorPlayfield(Beatmap.Difficulty);
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public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new CatchEditorPlayfieldAdjustmentContainer();
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}
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}
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