mirror of
https://github.com/ppy/osu.git
synced 2024-11-15 03:47:26 +08:00
365 lines
14 KiB
C#
365 lines
14 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Pooling;
|
|
using osu.Framework.Graphics.Primitives;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osu.Game.Rulesets.Judgements;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Rulesets.UI;
|
|
using osu.Game.Rulesets.UI.Scrolling;
|
|
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
|
using osu.Game.Rulesets.Taiko.Judgements;
|
|
using osu.Game.Rulesets.Taiko.Objects;
|
|
using osu.Game.Rulesets.Taiko.Scoring;
|
|
using osu.Game.Skinning;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Rulesets.Taiko.UI
|
|
{
|
|
public partial class TaikoPlayfield : ScrollingPlayfield
|
|
{
|
|
/// <summary>
|
|
/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="DrawableTaikoRuleset"/>.
|
|
/// </summary>
|
|
public const float DEFAULT_HEIGHT = 200;
|
|
|
|
/// <summary>
|
|
/// Whether the hit target should be nudged further towards the left area, matching the stable "classic" position.
|
|
/// </summary>
|
|
public Bindable<bool> ClassicHitTargetPosition = new BindableBool();
|
|
|
|
private Container<HitExplosion> hitExplosionContainer;
|
|
private Container<KiaiHitExplosion> kiaiExplosionContainer;
|
|
private JudgementContainer<DrawableTaikoJudgement> judgementContainer;
|
|
private ScrollingHitObjectContainer drumRollHitContainer;
|
|
internal Drawable HitTarget;
|
|
private SkinnableDrawable mascot;
|
|
|
|
private readonly IDictionary<HitResult, DrawablePool<DrawableTaikoJudgement>> judgementPools = new Dictionary<HitResult, DrawablePool<DrawableTaikoJudgement>>();
|
|
private readonly IDictionary<HitResult, HitExplosionPool> explosionPools = new Dictionary<HitResult, HitExplosionPool>();
|
|
|
|
private ProxyContainer topLevelHitContainer;
|
|
private InputDrum inputDrum;
|
|
private Container rightArea;
|
|
|
|
/// <remarks>
|
|
/// <see cref="Playfield.AddNested"/> is purposefully not called on this to prevent i.e. being able to interact
|
|
/// with bar lines in the editor.
|
|
/// </remarks>
|
|
private BarLinePlayfield barLinePlayfield;
|
|
|
|
private Container barLineContent;
|
|
private Container hitObjectContent;
|
|
private Container overlayContent;
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(OsuColour colours)
|
|
{
|
|
inputDrum = new InputDrum
|
|
{
|
|
Anchor = Anchor.CentreLeft,
|
|
Origin = Anchor.CentreLeft,
|
|
AutoSizeAxes = Axes.X,
|
|
RelativeSizeAxes = Axes.Y,
|
|
};
|
|
|
|
InternalChildren = new[]
|
|
{
|
|
new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.PlayfieldBackgroundRight), _ => new PlayfieldBackgroundRight()),
|
|
new Container
|
|
{
|
|
Name = "Left overlay",
|
|
RelativeSizeAxes = Axes.Both,
|
|
FillMode = FillMode.Fit,
|
|
BorderColour = colours.Gray0,
|
|
Children = new[]
|
|
{
|
|
new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.PlayfieldBackgroundLeft), _ => new PlayfieldBackgroundLeft()),
|
|
inputDrum.CreateProxy(),
|
|
}
|
|
},
|
|
mascot = new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.Mascot), _ => Empty())
|
|
{
|
|
Origin = Anchor.BottomLeft,
|
|
Anchor = Anchor.TopLeft,
|
|
RelativePositionAxes = Axes.Y,
|
|
RelativeSizeAxes = Axes.None,
|
|
Y = 0.2f
|
|
},
|
|
rightArea = new Container
|
|
{
|
|
Name = "Right area",
|
|
RelativeSizeAxes = Axes.Both,
|
|
RelativePositionAxes = Axes.Both,
|
|
Children = new Drawable[]
|
|
{
|
|
new Container
|
|
{
|
|
Name = "Elements before hit objects",
|
|
RelativeSizeAxes = Axes.Both,
|
|
FillMode = FillMode.Fit,
|
|
Children = new[]
|
|
{
|
|
new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.KiaiGlow), _ => Empty())
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
},
|
|
hitExplosionContainer = new Container<HitExplosion>
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
},
|
|
HitTarget = new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.HitTarget), _ => new TaikoHitTarget())
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
}
|
|
}
|
|
},
|
|
barLineContent = new Container
|
|
{
|
|
Name = "Bar line content",
|
|
RelativeSizeAxes = Axes.Both,
|
|
Child = barLinePlayfield = new BarLinePlayfield(),
|
|
},
|
|
hitObjectContent = new Container
|
|
{
|
|
Name = "Masked hit objects content",
|
|
RelativeSizeAxes = Axes.Both,
|
|
Masking = true,
|
|
Child = HitObjectContainer,
|
|
},
|
|
overlayContent = new Container
|
|
{
|
|
Name = "Elements after hit objects",
|
|
RelativeSizeAxes = Axes.Both,
|
|
Children = new Drawable[]
|
|
{
|
|
drumRollHitContainer = new DrumRollHitContainer(),
|
|
kiaiExplosionContainer = new Container<KiaiHitExplosion>
|
|
{
|
|
Name = "Kiai hit explosions",
|
|
Origin = Anchor.TopCentre,
|
|
RelativeSizeAxes = Axes.Both,
|
|
FillMode = FillMode.Fit,
|
|
},
|
|
judgementContainer = new JudgementContainer<DrawableTaikoJudgement>
|
|
{
|
|
Name = "Judgements",
|
|
Origin = Anchor.TopCentre,
|
|
RelativeSizeAxes = Axes.Both,
|
|
FillMode = FillMode.Fit,
|
|
},
|
|
}
|
|
},
|
|
}
|
|
},
|
|
topLevelHitContainer = new ProxyContainer
|
|
{
|
|
Name = "Top level hit objects",
|
|
RelativeSizeAxes = Axes.Both,
|
|
},
|
|
drumRollHitContainer.CreateProxy(),
|
|
new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.DrumSamplePlayer), _ => new DrumSamplePlayer())
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
},
|
|
// this is added at the end of the hierarchy to receive input before taiko objects.
|
|
// but is proxied below everything to not cover visual effects such as hit explosions.
|
|
inputDrum,
|
|
};
|
|
|
|
RegisterPool<Hit, DrawableHit>(50);
|
|
RegisterPool<Hit.StrongNestedHit, DrawableHit.StrongNestedHit>(50);
|
|
|
|
RegisterPool<DrumRoll, DrawableDrumRoll>(5);
|
|
RegisterPool<DrumRoll.StrongNestedHit, DrawableDrumRoll.StrongNestedHit>(5);
|
|
|
|
RegisterPool<DrumRollTick, DrawableDrumRollTick>(100);
|
|
RegisterPool<DrumRollTick.StrongNestedHit, DrawableDrumRollTick.StrongNestedHit>(100);
|
|
|
|
RegisterPool<Swell, DrawableSwell>(5);
|
|
RegisterPool<SwellTick, DrawableSwellTick>(100);
|
|
|
|
var hitWindows = new TaikoHitWindows();
|
|
|
|
foreach (var result in Enum.GetValues<HitResult>().Where(r => hitWindows.IsHitResultAllowed(r)))
|
|
{
|
|
judgementPools.Add(result, new DrawablePool<DrawableTaikoJudgement>(15));
|
|
explosionPools.Add(result, new HitExplosionPool(result));
|
|
}
|
|
|
|
AddRangeInternal(judgementPools.Values);
|
|
AddRangeInternal(explosionPools.Values);
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
NewResult += OnNewResult;
|
|
}
|
|
|
|
protected override void OnNewDrawableHitObject(DrawableHitObject drawableHitObject)
|
|
{
|
|
base.OnNewDrawableHitObject(drawableHitObject);
|
|
|
|
var taikoObject = (DrawableTaikoHitObject)drawableHitObject;
|
|
topLevelHitContainer.Add(taikoObject.CreateProxiedContent());
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
// Padding is required to be updated for elements which are based on "absolute" X sized elements.
|
|
// This is basically allowing for correct alignment as relative pieces move around them.
|
|
rightArea.Padding = new MarginPadding { Left = inputDrum.Width };
|
|
barLineContent.Padding = new MarginPadding { Left = HitTarget.DrawWidth / 2 };
|
|
hitObjectContent.Padding = new MarginPadding { Left = HitTarget.DrawWidth / 2 };
|
|
overlayContent.Padding = new MarginPadding { Left = HitTarget.DrawWidth / 2 };
|
|
|
|
mascot.Scale = new Vector2(DrawHeight / DEFAULT_HEIGHT);
|
|
}
|
|
|
|
#region Pooling support
|
|
|
|
public override void Add(HitObject h)
|
|
{
|
|
switch (h)
|
|
{
|
|
case BarLine barLine:
|
|
barLinePlayfield.Add(barLine);
|
|
break;
|
|
|
|
case TaikoHitObject taikoHitObject:
|
|
base.Add(taikoHitObject);
|
|
break;
|
|
|
|
default:
|
|
throw new ArgumentException($"Unsupported {nameof(HitObject)} type: {h.GetType()}");
|
|
}
|
|
}
|
|
|
|
public override bool Remove(HitObject h)
|
|
{
|
|
switch (h)
|
|
{
|
|
case BarLine barLine:
|
|
return barLinePlayfield.Remove(barLine);
|
|
|
|
case TaikoHitObject taikoHitObject:
|
|
return base.Remove(taikoHitObject);
|
|
|
|
default:
|
|
throw new ArgumentException($"Unsupported {nameof(HitObject)} type: {h.GetType()}");
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Non-pooling support
|
|
|
|
public override void Add(DrawableHitObject h)
|
|
{
|
|
switch (h)
|
|
{
|
|
case DrawableBarLine barLine:
|
|
barLinePlayfield.Add(barLine);
|
|
break;
|
|
|
|
case DrawableTaikoHitObject:
|
|
base.Add(h);
|
|
break;
|
|
|
|
default:
|
|
throw new ArgumentException($"Unsupported {nameof(DrawableHitObject)} type: {h.GetType()}");
|
|
}
|
|
}
|
|
|
|
public override bool Remove(DrawableHitObject h)
|
|
{
|
|
switch (h)
|
|
{
|
|
case DrawableBarLine barLine:
|
|
return barLinePlayfield.Remove(barLine);
|
|
|
|
case DrawableTaikoHitObject:
|
|
return base.Remove(h);
|
|
|
|
default:
|
|
throw new ArgumentException($"Unsupported {nameof(DrawableHitObject)} type: {h.GetType()}");
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)
|
|
{
|
|
if (!DisplayJudgements.Value)
|
|
return;
|
|
if (!judgedObject.DisplayResult)
|
|
return;
|
|
|
|
switch (result.Judgement)
|
|
{
|
|
case TaikoStrongJudgement:
|
|
if (result.IsHit)
|
|
hitExplosionContainer.Children.FirstOrDefault(e => e.JudgedObject == ((DrawableStrongNestedHit)judgedObject).ParentHitObject)?.VisualiseSecondHit(result);
|
|
break;
|
|
|
|
case TaikoDrumRollTickJudgement:
|
|
if (!result.IsHit)
|
|
break;
|
|
|
|
var drawableTick = (DrawableDrumRollTick)judgedObject;
|
|
|
|
addDrumRollHit(drawableTick);
|
|
break;
|
|
|
|
default:
|
|
if (!result.Type.IsScorable())
|
|
break;
|
|
|
|
judgementContainer.Add(judgementPools[result.Type].Get(j => j.Apply(result, judgedObject)));
|
|
|
|
var type = (judgedObject.HitObject as Hit)?.Type ?? HitType.Centre;
|
|
addExplosion(judgedObject, result.Type, type);
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void addDrumRollHit(DrawableDrumRollTick drawableTick) =>
|
|
drumRollHitContainer.Add(new DrawableFlyingHit(drawableTick));
|
|
|
|
private void addExplosion(DrawableHitObject drawableObject, HitResult result, HitType type)
|
|
{
|
|
hitExplosionContainer.Add(explosionPools[result]
|
|
.Get(explosion => explosion.Apply(drawableObject)));
|
|
if (drawableObject.HitObject.Kiai)
|
|
kiaiExplosionContainer.Add(new KiaiHitExplosion(drawableObject, type));
|
|
}
|
|
|
|
private partial class ProxyContainer : LifetimeManagementContainer
|
|
{
|
|
public void Add(Drawable proxy) => AddInternal(proxy);
|
|
|
|
public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds)
|
|
{
|
|
// DrawableHitObject disables masking.
|
|
// Hitobject content is proxied and unproxied based on hit status and the IsMaskedAway value could get stuck because of this.
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|