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osu-lazer/osu.Game/Overlays/Dialog/DangerousActionDialog.cs
2023-12-05 16:54:44 +09:00

53 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics.Sprites;
using osu.Game.Localisation;
namespace osu.Game.Overlays.Dialog
{
/// <summary>
/// A dialog which provides confirmation for actions which result in permanent consequences.
/// Differs from <see cref="ConfirmDialog"/> in that the confirmation button is a "dangerous" one
/// (requires the confirm button to be held).
/// </summary>
/// <remarks>
/// The default implementation comes with text for a generic deletion operation.
/// This can be further customised by specifying custom <see cref="PopupDialog.HeaderText"/>.
/// </remarks>
public abstract partial class DangerousActionDialog : PopupDialog
{
/// <summary>
/// The action which performs the deletion.
/// </summary>
protected Action? DangerousAction { get; set; }
/// <summary>
/// The action to perform if cancelled.
/// </summary>
protected Action? CancelAction { get; set; }
protected DangerousActionDialog()
{
HeaderText = DeleteConfirmationDialogStrings.HeaderText;
Icon = FontAwesome.Regular.TrashAlt;
Buttons = new PopupDialogButton[]
{
new PopupDialogDangerousButton
{
Text = DeleteConfirmationDialogStrings.Confirm,
Action = () => DangerousAction?.Invoke()
},
new PopupDialogCancelButton
{
Text = DeleteConfirmationDialogStrings.Cancel,
Action = () => CancelAction?.Invoke()
}
};
}
}
}