1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-16 14:22:55 +08:00
osu-lazer/osu.Game.Tests/Resources/Shaders/sh_TestFragment.fs

12 lines
230 B
GLSL

#include "sh_Utils.h"
varying mediump vec2 v_TexCoord;
varying mediump vec4 v_TexRect;
void main(void)
{
float hueValue = v_TexCoord.x / (v_TexRect[2] - v_TexRect[0]);
gl_FragColor = hsv2rgb(vec4(hueValue, 1, 1, 1));
}