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48 lines
1.6 KiB
C#
48 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
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{
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public partial class TaikoLegacyHitTarget : CompositeDrawable
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{
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/// <summary>
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/// In stable this is 0.7f (see https://github.com/peppy/osu-stable-reference/blob/7519cafd1823f1879c0d9c991ba0e5c7fd3bfa02/osu!/GameModes/Play/Rulesets/Taiko/RulesetTaiko.cs#L592)
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/// but for whatever reason this doesn't match visually.
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/// </summary>
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public const float SCALE = 0.8f;
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin)
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{
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RelativeSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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{
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new Sprite
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{
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Texture = skin.GetTexture("approachcircle"),
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Scale = new Vector2(SCALE + 0.03f),
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Alpha = 0.47f, // eyeballed to match stable
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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new Sprite
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{
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Texture = skin.GetTexture("taikobigcircle"),
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Scale = new Vector2(SCALE),
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Alpha = 0.22f, // eyeballed to match stable
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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};
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}
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}
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}
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