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osu-lazer/osu.Game.Rulesets.Mania/Replays/ManiaReplayFrame.cs
2024-08-07 14:36:04 -07:00

52 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Replays.Legacy;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Replays.Types;
namespace osu.Game.Rulesets.Mania.Replays
{
public class ManiaReplayFrame : ReplayFrame, IConvertibleReplayFrame
{
public List<ManiaAction> Actions = new List<ManiaAction>();
public ManiaReplayFrame()
{
}
public ManiaReplayFrame(double time, params ManiaAction[] actions)
: base(time)
{
Actions.AddRange(actions);
}
public void FromLegacy(LegacyReplayFrame legacyFrame, IBeatmap beatmap, ReplayFrame? lastFrame = null)
{
var action = ManiaAction.Key1;
int activeColumns = (int)(legacyFrame.MouseX ?? 0);
while (activeColumns > 0)
{
if ((activeColumns & 1) > 0)
Actions.Add(action);
action++;
activeColumns >>= 1;
}
}
public LegacyReplayFrame ToLegacy(IBeatmap beatmap)
{
int keys = 0;
foreach (var action in Actions)
keys |= 1 << (int)action;
return new LegacyReplayFrame(Time, keys, null, ReplayButtonState.None);
}
}
}