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37 lines
1.4 KiB
C#
37 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Performance;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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namespace osu.Game.Rulesets.Taiko.UI
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{
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internal class DrumRollHitContainer : ScrollingHitObjectContainer
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{
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protected override void Update()
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{
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base.Update();
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// Remove any auxiliary hit notes that were spawned during a drum roll but subsequently rewound.
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for (var i = AliveInternalChildren.Count - 1; i >= 0; i--)
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{
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var flyingHit = (DrawableFlyingHit)AliveInternalChildren[i];
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if (Time.Current <= flyingHit.HitObject.StartTime)
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Remove(flyingHit);
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}
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}
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protected override void OnChildLifetimeBoundaryCrossed(LifetimeBoundaryCrossedEvent e)
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{
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base.OnChildLifetimeBoundaryCrossed(e);
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// ensure all old hits are removed on becoming alive (may miss being in the AliveInternalChildren list above).
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if (e.Kind == LifetimeBoundaryKind.Start && e.Direction == LifetimeBoundaryCrossingDirection.Backward)
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Remove((DrawableHitObject)e.Child);
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}
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}
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}
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