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91 lines
3.0 KiB
C#
91 lines
3.0 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osuTK;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
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using osu.Game.Rulesets.UI;
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using System.Linq;
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using osu.Game.Rulesets.Judgements;
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namespace osu.Game.Rulesets.Osu.UI
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{
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public class OsuPlayfield : Playfield
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{
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private readonly Container approachCircles;
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private readonly JudgementContainer<DrawableOsuJudgement> judgementLayer;
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private readonly ConnectionRenderer<OsuHitObject> connectionLayer;
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public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
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public OsuPlayfield()
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{
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Size = new Vector2(0.75f);
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InternalChild = new PlayfieldAdjustmentContainer
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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connectionLayer = new FollowPointRenderer
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{
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RelativeSizeAxes = Axes.Both,
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Depth = 2,
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},
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judgementLayer = new JudgementContainer<DrawableOsuJudgement>
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{
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RelativeSizeAxes = Axes.Both,
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Depth = 1,
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},
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HitObjectContainer,
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approachCircles = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Depth = -1,
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},
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}
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};
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}
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public override void Add(DrawableHitObject h)
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{
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h.OnNewResult += onNewResult;
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var c = h as IDrawableHitObjectWithProxiedApproach;
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if (c != null)
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approachCircles.Add(c.ProxiedLayer.CreateProxy());
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base.Add(h);
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}
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public override void PostProcess()
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{
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connectionLayer.HitObjects = HitObjectContainer.Objects.Select(d => d.HitObject).OfType<OsuHitObject>();
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}
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private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
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{
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if (!judgedObject.DisplayResult || !DisplayJudgements)
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return;
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DrawableOsuJudgement explosion = new DrawableOsuJudgement(result, judgedObject)
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{
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Origin = Anchor.Centre,
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Position = ((OsuHitObject)judgedObject.HitObject).StackedEndPosition,
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Scale = new Vector2(((OsuHitObject)judgedObject.HitObject).Scale * 1.65f)
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};
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judgementLayer.Add(explosion);
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}
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => HitObjectContainer.ReceivePositionalInputAt(screenSpacePos);
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}
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}
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