mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 09:07:25 +08:00
299 lines
11 KiB
C#
299 lines
11 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using Newtonsoft.Json;
|
|
using osu.Framework.Lists;
|
|
|
|
namespace osu.Game.Beatmaps.ControlPoints
|
|
{
|
|
[Serializable]
|
|
public class ControlPointInfo
|
|
{
|
|
/// <summary>
|
|
/// Control point groups.
|
|
/// </summary>
|
|
[JsonProperty]
|
|
public IReadOnlyList<ControlPointGroup> Groups => groups;
|
|
|
|
private readonly SortedList<ControlPointGroup> groups = new SortedList<ControlPointGroup>(Comparer<ControlPointGroup>.Default);
|
|
|
|
/// <summary>
|
|
/// All timing points.
|
|
/// </summary>
|
|
[JsonProperty]
|
|
public IReadOnlyList<TimingControlPoint> TimingPoints => timingPoints;
|
|
|
|
private readonly SortedList<TimingControlPoint> timingPoints = new SortedList<TimingControlPoint>(Comparer<TimingControlPoint>.Default);
|
|
|
|
/// <summary>
|
|
/// All difficulty points.
|
|
/// </summary>
|
|
[JsonProperty]
|
|
public IReadOnlyList<DifficultyControlPoint> DifficultyPoints => difficultyPoints;
|
|
|
|
private readonly SortedList<DifficultyControlPoint> difficultyPoints = new SortedList<DifficultyControlPoint>(Comparer<DifficultyControlPoint>.Default);
|
|
|
|
/// <summary>
|
|
/// All sound points.
|
|
/// </summary>
|
|
[JsonProperty]
|
|
public IReadOnlyList<SampleControlPoint> SamplePoints => samplePoints;
|
|
|
|
private readonly SortedList<SampleControlPoint> samplePoints = new SortedList<SampleControlPoint>(Comparer<SampleControlPoint>.Default);
|
|
|
|
/// <summary>
|
|
/// All effect points.
|
|
/// </summary>
|
|
[JsonProperty]
|
|
public IReadOnlyList<EffectControlPoint> EffectPoints => effectPoints;
|
|
|
|
private readonly SortedList<EffectControlPoint> effectPoints = new SortedList<EffectControlPoint>(Comparer<EffectControlPoint>.Default);
|
|
|
|
/// <summary>
|
|
/// All control points, of all types.
|
|
/// </summary>
|
|
public IEnumerable<ControlPoint> AllControlPoints => Groups.SelectMany(g => g.ControlPoints).ToArray();
|
|
|
|
/// <summary>
|
|
/// Finds the difficulty control point that is active at <paramref name="time"/>.
|
|
/// </summary>
|
|
/// <param name="time">The time to find the difficulty control point at.</param>
|
|
/// <returns>The difficulty control point.</returns>
|
|
public DifficultyControlPoint DifficultyPointAt(double time) => binarySearchWithFallback(DifficultyPoints, time);
|
|
|
|
/// <summary>
|
|
/// Finds the effect control point that is active at <paramref name="time"/>.
|
|
/// </summary>
|
|
/// <param name="time">The time to find the effect control point at.</param>
|
|
/// <returns>The effect control point.</returns>
|
|
public EffectControlPoint EffectPointAt(double time) => binarySearchWithFallback(EffectPoints, time);
|
|
|
|
/// <summary>
|
|
/// Finds the sound control point that is active at <paramref name="time"/>.
|
|
/// </summary>
|
|
/// <param name="time">The time to find the sound control point at.</param>
|
|
/// <returns>The sound control point.</returns>
|
|
public SampleControlPoint SamplePointAt(double time) => binarySearchWithFallback(SamplePoints, time, SamplePoints.Count > 0 ? SamplePoints[0] : null);
|
|
|
|
/// <summary>
|
|
/// Finds the timing control point that is active at <paramref name="time"/>.
|
|
/// </summary>
|
|
/// <param name="time">The time to find the timing control point at.</param>
|
|
/// <returns>The timing control point.</returns>
|
|
public TimingControlPoint TimingPointAt(double time) => binarySearchWithFallback(TimingPoints, time, TimingPoints.Count > 0 ? TimingPoints[0] : null);
|
|
|
|
/// <summary>
|
|
/// Finds the closest <see cref="ControlPoint"/> of the same type as <see cref="referencePoint"/> that is active at <paramref name="time"/>.
|
|
/// </summary>
|
|
/// <param name="time">The time to find the timing control point at.</param>
|
|
/// <param name="referencePoint">A reference point to infer type.</param>
|
|
/// <returns>The timing control point.</returns>
|
|
public ControlPoint SimilarPointAt(double time, ControlPoint referencePoint)
|
|
{
|
|
switch (referencePoint)
|
|
{
|
|
case TimingControlPoint _: return binarySearch(TimingPoints, time);
|
|
|
|
case EffectControlPoint _: return binarySearch(EffectPoints, time);
|
|
|
|
case SampleControlPoint _: return binarySearch(SamplePoints, time);
|
|
|
|
case DifficultyControlPoint _: return binarySearch(DifficultyPoints, time);
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Finds the maximum BPM represented by any timing control point.
|
|
/// </summary>
|
|
[JsonIgnore]
|
|
public double BPMMaximum =>
|
|
60000 / (TimingPoints.OrderBy(c => c.BeatLength).FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
|
|
|
|
/// <summary>
|
|
/// Finds the minimum BPM represented by any timing control point.
|
|
/// </summary>
|
|
[JsonIgnore]
|
|
public double BPMMinimum =>
|
|
60000 / (TimingPoints.OrderByDescending(c => c.BeatLength).FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
|
|
|
|
/// <summary>
|
|
/// Finds the mode BPM (most common BPM) represented by the control points.
|
|
/// </summary>
|
|
[JsonIgnore]
|
|
public double BPMMode =>
|
|
60000 / (TimingPoints.GroupBy(c => c.BeatLength).OrderByDescending(grp => grp.Count()).FirstOrDefault()?.FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
|
|
|
|
/// <summary>
|
|
/// Binary searches one of the control point lists to find the active control point at <paramref name="time"/>.
|
|
/// Includes logic for returning a specific point when no matching point is found.
|
|
/// </summary>
|
|
/// <param name="list">The list to search.</param>
|
|
/// <param name="time">The time to find the control point at.</param>
|
|
/// <param name="prePoint">The control point to use when <paramref name="time"/> is before any control points. If null, a new control point will be constructed.</param>
|
|
/// <returns>The active control point at <paramref name="time"/>, or a fallback <see cref="ControlPoint"/> if none found.</returns>
|
|
private T binarySearchWithFallback<T>(IReadOnlyList<T> list, double time, T prePoint = null)
|
|
where T : ControlPoint, new()
|
|
{
|
|
return binarySearch(list, time) ?? prePoint ?? new T();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Binary searches one of the control point lists to find the active control point at <paramref name="time"/>.
|
|
/// </summary>
|
|
/// <param name="list">The list to search.</param>
|
|
/// <param name="time">The time to find the control point at.</param>
|
|
/// <returns>The active control point at <paramref name="time"/>.</returns>
|
|
private T binarySearch<T>(IReadOnlyList<T> list, double time)
|
|
where T : ControlPoint
|
|
{
|
|
if (list == null)
|
|
throw new ArgumentNullException(nameof(list));
|
|
|
|
if (list.Count == 0)
|
|
return null;
|
|
|
|
if (time < list[0].Time)
|
|
return null;
|
|
|
|
if (time >= list[list.Count - 1].Time)
|
|
return list[list.Count - 1];
|
|
|
|
int l = 0;
|
|
int r = list.Count - 2;
|
|
|
|
while (l <= r)
|
|
{
|
|
int pivot = l + ((r - l) >> 1);
|
|
|
|
if (list[pivot].Time < time)
|
|
l = pivot + 1;
|
|
else if (list[pivot].Time > time)
|
|
r = pivot - 1;
|
|
else
|
|
return list[pivot];
|
|
}
|
|
|
|
// l will be the first control point with Time > time, but we want the one before it
|
|
return list[l - 1];
|
|
}
|
|
|
|
public void Add(double time, ControlPoint newPoint, bool force = false)
|
|
{
|
|
if (!force && checkAlreadyExisting(time, newPoint))
|
|
return;
|
|
|
|
GroupAt(time, true).Add(newPoint);
|
|
}
|
|
|
|
public ControlPointGroup GroupAt(double time, bool createIfNotExisting = false)
|
|
{
|
|
var existing = Groups.FirstOrDefault(g => g.Time == time);
|
|
|
|
if (existing != null)
|
|
return existing;
|
|
|
|
if (createIfNotExisting)
|
|
{
|
|
var newGroup = new ControlPointGroup(time);
|
|
newGroup.ItemAdded += groupItemAdded;
|
|
newGroup.ItemRemoved += groupItemRemoved;
|
|
groups.Add(newGroup);
|
|
return newGroup;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check whether <see cref="newPoint"/> should be added.
|
|
/// </summary>
|
|
/// <param name="time">The time to find the timing control point at.</param>
|
|
/// <param name="newPoint">A point to be added.</param>
|
|
/// <returns>Whether the new point should be added.</returns>
|
|
private bool checkAlreadyExisting(double time, ControlPoint newPoint)
|
|
{
|
|
ControlPoint existing = null;
|
|
|
|
switch (newPoint)
|
|
{
|
|
case TimingControlPoint _:
|
|
// Timing points are a special case and need to be added regardless of fallback availability.
|
|
existing = binarySearch(TimingPoints, time);
|
|
break;
|
|
|
|
case EffectControlPoint _:
|
|
existing = EffectPointAt(time);
|
|
break;
|
|
|
|
case SampleControlPoint _:
|
|
existing = SamplePointAt(time);
|
|
break;
|
|
|
|
case DifficultyControlPoint _:
|
|
existing = DifficultyPointAt(time);
|
|
break;
|
|
}
|
|
|
|
return existing?.EquivalentTo(newPoint) == true;
|
|
}
|
|
|
|
private void groupItemRemoved(ControlPoint obj)
|
|
{
|
|
switch (obj)
|
|
{
|
|
case TimingControlPoint typed:
|
|
timingPoints.Remove(typed);
|
|
break;
|
|
|
|
case EffectControlPoint typed:
|
|
effectPoints.Remove(typed);
|
|
break;
|
|
|
|
case SampleControlPoint typed:
|
|
samplePoints.Remove(typed);
|
|
break;
|
|
|
|
case DifficultyControlPoint typed:
|
|
difficultyPoints.Remove(typed);
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void groupItemAdded(ControlPoint obj)
|
|
{
|
|
switch (obj)
|
|
{
|
|
case TimingControlPoint typed:
|
|
timingPoints.Add(typed);
|
|
break;
|
|
|
|
case EffectControlPoint typed:
|
|
effectPoints.Add(typed);
|
|
break;
|
|
|
|
case SampleControlPoint typed:
|
|
samplePoints.Add(typed);
|
|
break;
|
|
|
|
case DifficultyControlPoint typed:
|
|
difficultyPoints.Add(typed);
|
|
break;
|
|
}
|
|
}
|
|
|
|
public void Clear()
|
|
{
|
|
groups.Clear();
|
|
timingPoints.Clear();
|
|
difficultyPoints.Clear();
|
|
samplePoints.Clear();
|
|
effectPoints.Clear();
|
|
}
|
|
}
|
|
}
|