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osu-lazer/osu.Game/Screens/Play/HUD/GameplayLeaderboard.cs

78 lines
2.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Users;
using osuTK;
namespace osu.Game.Screens.Play.HUD
{
public class GameplayLeaderboard : FillFlowContainer<GameplayLeaderboardScore>
{
public GameplayLeaderboard()
{
AutoSizeAxes = Axes.Both;
Direction = FillDirection.Vertical;
Spacing = new Vector2(2.5f);
LayoutDuration = 250;
LayoutEasing = Easing.OutQuint;
}
/// <summary>
/// Adds a player to the leaderboard.
/// </summary>
/// <param name="totalScore">A bindable of the player's total score.</param>
/// <param name="accuracy">A bindable of the player's accuracy.</param>
/// <param name="combo">A bindable of the player's current combo.</param>
/// <param name="user">The player.</param>
public void AddPlayer([NotNull] IBindableNumber<double> totalScore,
[NotNull] IBindableNumber<double> accuracy,
[NotNull] IBindableNumber<int> combo,
[NotNull] User user)
{
AddPlayer(totalScore, accuracy, combo, user, false);
}
/// <summary>
/// Adds a player to the leaderboard.
/// </summary>
/// <param name="totalScore">A bindable of the player's total score.</param>
/// <param name="accuracy">A bindable of the player's accuracy.</param>
/// <param name="combo">A bindable of the player's current combo.</param>
/// <param name="user">The player.</param>
/// <param name="localUser">Whether the provided <paramref name="user"/> is the local user.</param>
protected void AddPlayer([NotNull] IBindableNumber<double> totalScore,
[NotNull] IBindableNumber<double> accuracy,
[NotNull] IBindableNumber<int> combo,
[NotNull] User user, bool localUser) => Schedule(() =>
{
Add(new GameplayLeaderboardScore(user, localUser)
{
TotalScore = { BindTarget = totalScore },
Accuracy = { BindTarget = accuracy },
Combo = { BindTarget = combo },
});
totalScore.BindValueChanged(_ => updateScores(), true);
});
private void updateScores()
{
var orderedByScore = this.OrderByDescending(i => i.TotalScore.Value).ToList();
for (int i = 0; i < Count; i++)
{
SetLayoutPosition(orderedByScore[i], i);
orderedByScore[i].ScorePosition = i + 1;
}
}
}
}