mirror of
https://github.com/ppy/osu.git
synced 2024-11-16 01:17:27 +08:00
81 lines
3.1 KiB
C#
81 lines
3.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osu.Game.Rulesets.Objects.Types;
|
|
using osu.Game.Rulesets.Osu.Skinning.Default;
|
|
using osu.Game.Skinning;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|
{
|
|
public partial class DrawableSliderBall : CircularContainer, ISliderProgress
|
|
{
|
|
public const float FOLLOW_AREA = 2.4f;
|
|
|
|
private DrawableSlider drawableSlider;
|
|
private Drawable ball;
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(DrawableHitObject drawableSlider)
|
|
{
|
|
this.drawableSlider = (DrawableSlider)drawableSlider;
|
|
|
|
Origin = Anchor.Centre;
|
|
|
|
Size = OsuHitObject.OBJECT_DIMENSIONS;
|
|
|
|
Children = new[]
|
|
{
|
|
new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.SliderFollowCircle), _ => new DefaultFollowCircle())
|
|
{
|
|
Origin = Anchor.Centre,
|
|
Anchor = Anchor.Centre,
|
|
RelativeSizeAxes = Axes.Both,
|
|
},
|
|
ball = new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.SliderBall), _ => new DefaultSliderBall())
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
},
|
|
};
|
|
}
|
|
|
|
public override void ClearTransformsAfter(double time, bool propagateChildren = false, string targetMember = null)
|
|
{
|
|
// Consider the case of rewinding - children's transforms are handled internally, so propagating down
|
|
// any further will cause weirdness with the Tracking bool below. Let's not propagate further at this point.
|
|
base.ClearTransformsAfter(time, false, targetMember);
|
|
}
|
|
|
|
public override void ApplyTransformsAt(double time, bool propagateChildren = false)
|
|
{
|
|
// For the same reasons as above w.r.t rewinding, we shouldn't propagate to children here either.
|
|
|
|
// ReSharper disable once RedundantArgumentDefaultValue
|
|
base.ApplyTransformsAt(time, false);
|
|
}
|
|
|
|
public void UpdateProgress(double completionProgress)
|
|
{
|
|
Slider slider = drawableSlider.HitObject;
|
|
Position = slider.CurvePositionAt(completionProgress);
|
|
|
|
//0.1 / slider.Path.Distance is the additional progress needed to ensure the diff length is 0.1
|
|
var diff = slider.CurvePositionAt(completionProgress) - slider.CurvePositionAt(Math.Min(1, completionProgress + 0.1 / slider.Path.Distance));
|
|
|
|
// Ensure the value is substantially high enough to allow for Atan2 to get a valid angle.
|
|
// Needed for when near completion, or in case of a very short slider.
|
|
if (diff.LengthFast < 0.01f)
|
|
return;
|
|
|
|
ball.Rotation = -90 + (float)(-Math.Atan2(diff.X, diff.Y) * 180 / Math.PI);
|
|
}
|
|
}
|
|
}
|