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osu-lazer/osu.Game/Beatmaps/BeatmapSetInfoExtensions.cs
2022-08-10 19:53:40 +09:00

34 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Game.Database;
using osu.Game.Extensions;
using osu.Game.Models;
namespace osu.Game.Beatmaps
{
public static class BeatmapSetInfoExtensions
{
/// <summary>
/// Returns the storage path for the file in this beatmapset with the given filename, if any exists, otherwise null.
/// The path returned is relative to the user file storage.
/// The lookup is case insensitive.
/// </summary>
/// <param name="model">The model to operate on.</param>
/// <param name="filename">The name of the file to get the storage path of.</param>
public static string? GetPathForFile(this IHasRealmFiles model, string filename) => model.GetFile(filename)?.File.GetStoragePath();
/// <summary>
/// Returns the file usage for the file in this beatmapset with the given filename, if any exists, otherwise null.
/// The path returned is relative to the user file storage.
/// The lookup is case insensitive.
/// </summary>
/// <param name="model">The model to operate on.</param>
/// <param name="filename">The name of the file to get the storage path of.</param>
public static RealmNamedFileUsage? GetFile(this IHasRealmFiles model, string filename) =>
model.Files.SingleOrDefault(f => string.Equals(f.Filename, filename, StringComparison.OrdinalIgnoreCase));
}
}