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23 lines
781 B
C#
23 lines
781 B
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.UI;
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namespace osu.Game.Modes.Mods
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{
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/// <summary>
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/// An interface for mods that are applied to a HitRenderer.
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/// </summary>
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/// <typeparam name="TObject">The type of HitObject the HitRenderer contains.</typeparam>
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public interface IApplicableMod<TObject>
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where TObject : HitObject
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{
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/// <summary>
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/// Applies the mod to a HitRenderer.
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/// </summary>
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/// <param name="hitRenderer">The HitRenderer to apply the mod to.</param>
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void Apply(HitRenderer<TObject> hitRenderer);
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}
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}
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