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61 lines
1.8 KiB
C#
61 lines
1.8 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Framework.Input.StateChanges;
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using osu.Framework.MathUtils;
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using osu.Game.Rulesets.Replays;
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namespace osu.Game.Rulesets.Catch.Replays
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{
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public class CatchFramedReplayInputHandler : FramedReplayInputHandler<CatchReplayFrame>
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{
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public CatchFramedReplayInputHandler(Replay replay)
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: base(replay)
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{
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}
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protected override bool IsImportant(CatchReplayFrame frame) => frame.Position > 0;
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protected float? Position
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{
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get
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{
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if (!HasFrames)
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return null;
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return Interpolation.ValueAt(CurrentTime, CurrentFrame.Position, NextFrame.Position, CurrentFrame.Time, NextFrame.Time);
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}
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}
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public override List<IInput> GetPendingInputs()
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{
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if (!Position.HasValue) return new List<IInput>();
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var actions = new List<CatchAction>();
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if (CurrentFrame.Dashing)
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actions.Add(CatchAction.Dash);
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if (Position.Value > CurrentFrame.Position)
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actions.Add(CatchAction.MoveRight);
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else if (Position.Value < CurrentFrame.Position)
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actions.Add(CatchAction.MoveLeft);
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return new List<IInput>
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{
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new CatchReplayState
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{
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PressedActions = actions,
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CatcherX = Position.Value
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},
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};
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}
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public class CatchReplayState : ReplayState<CatchAction>
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{
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public float? CatcherX { get; set; }
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}
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}
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}
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