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81 lines
2.7 KiB
C#
81 lines
2.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Screens;
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using osu.Game.Graphics.Containers;
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using osu.Game.Overlays;
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namespace osu.Game.Screens.Edit.Setup
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{
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public partial class SetupScreen : EditorScreen
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{
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[Cached]
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private SectionsContainer<SetupSection> sections { get; } = new SetupScreenSectionsContainer();
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[Cached]
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private SetupScreenHeader header = new SetupScreenHeader();
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public SetupScreen()
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: base(EditorScreenMode.SongSetup)
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{
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}
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[BackgroundDependencyLoader]
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private void load(EditorBeatmap beatmap, OverlayColourProvider colourProvider)
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{
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var ruleset = beatmap.BeatmapInfo.Ruleset.CreateInstance();
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List<SetupSection> sectionsEnumerable =
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[
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new ResourcesSection(),
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new MetadataSection()
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];
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sectionsEnumerable.AddRange(ruleset.CreateEditorSetupSections());
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sectionsEnumerable.Add(new DesignSection());
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Add(new Box
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{
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Colour = colourProvider.Background3,
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RelativeSizeAxes = Axes.Both,
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});
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Add(sections.With(s =>
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{
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s.RelativeSizeAxes = Axes.Both;
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s.ChildrenEnumerable = sectionsEnumerable;
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s.FixedHeader = header;
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}));
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}
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public override void OnExiting(ScreenExitEvent e)
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{
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base.OnExiting(e);
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// Before exiting, trigger a focus loss.
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//
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// This is important to ensure that if the user is still editing a textbox, it will commit
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// (and potentially block the exit procedure for save).
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GetContainingFocusManager()?.TriggerFocusContention(this);
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}
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private partial class SetupScreenSectionsContainer : SectionsContainer<SetupSection>
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{
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protected override UserTrackingScrollContainer CreateScrollContainer()
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{
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var scrollContainer = base.CreateScrollContainer();
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// Workaround for masking issues (see https://github.com/ppy/osu-framework/issues/1675#issuecomment-910023157)
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// Note that this actually causes the full scroll range to be reduced by 2px at the bottom, but it's not really noticeable.
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scrollContainer.Margin = new MarginPadding { Top = 2 };
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return scrollContainer;
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}
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}
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}
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}
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