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55 lines
1.6 KiB
C#
55 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Screens.Play.HUD
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{
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/// <summary>
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/// A container for components displaying the current player health.
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/// Gets bound automatically to the <see cref="Rulesets.Scoring.HealthProcessor"/> when inserted to <see cref="DrawableRuleset.Overlays"/> hierarchy.
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/// </summary>
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public abstract class HealthDisplay : Container
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{
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[Resolved]
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protected HealthProcessor HealthProcessor { get; private set; }
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public Bindable<double> Current { get; } = new BindableDouble(1)
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{
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MinValue = 0,
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MaxValue = 1
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};
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protected virtual void Flash(JudgementResult result)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Current.BindTo(HealthProcessor.Health);
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HealthProcessor.NewJudgement += onNewJudgement;
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}
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private void onNewJudgement(JudgementResult judgement)
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{
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if (judgement.IsHit && judgement.Type != HitResult.IgnoreHit)
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Flash(judgement);
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (HealthProcessor != null)
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HealthProcessor.NewJudgement -= onNewJudgement;
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}
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}
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}
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