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91 lines
2.9 KiB
C#
91 lines
2.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using NUnit.Framework;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.Ranking.Expanded.Accuracy;
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using osu.Game.Tests.Beatmaps;
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using osuTK;
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namespace osu.Game.Tests.Visual.Ranking
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{
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public class TestSceneAccuracyCircle : OsuTestScene
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{
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[TestCase(0.2, ScoreRank.D)]
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[TestCase(0.5, ScoreRank.D)]
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[TestCase(0.75, ScoreRank.C)]
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[TestCase(0.85, ScoreRank.B)]
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[TestCase(0.925, ScoreRank.A)]
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[TestCase(0.975, ScoreRank.S)]
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[TestCase(0.9999, ScoreRank.S)]
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[TestCase(1, ScoreRank.X)]
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public void TestRank(double accuracy, ScoreRank rank)
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{
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var score = createScore(accuracy, rank);
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addCircleStep(score);
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}
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private void addCircleStep(ScoreInfo score) => AddStep("add panel", () =>
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{
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Children = new Drawable[]
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{
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new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(500, 700),
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientVertical(Color4Extensions.FromHex("#555"), Color4Extensions.FromHex("#333"))
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}
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}
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},
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new AccuracyCircle(score, true)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(230)
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}
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};
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});
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private ScoreInfo createScore(double accuracy, ScoreRank rank) => new ScoreInfo
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{
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User = new APIUser
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{
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Id = 2,
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Username = "peppy",
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},
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BeatmapInfo = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo,
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Mods = new Mod[] { new OsuModHardRock(), new OsuModDoubleTime() },
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TotalScore = 2845370,
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Accuracy = accuracy,
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MaxCombo = 999,
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Rank = rank,
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Date = DateTimeOffset.Now,
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Statistics =
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{
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{ HitResult.Miss, 1 },
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{ HitResult.Meh, 50 },
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{ HitResult.Good, 100 },
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{ HitResult.Great, 300 },
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}
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};
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}
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}
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