1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-18 21:02:54 +08:00
osu-lazer/osu.Game/Screens/IOsuScreen.cs
2019-06-25 18:38:14 +09:00

56 lines
1.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Overlays;
using osu.Game.Rulesets;
namespace osu.Game.Screens
{
public interface IOsuScreen : IScreen
{
/// <summary>
/// Whether the beatmap or ruleset should be allowed to be changed by the user or game.
/// Used to mark exclusive areas where this is strongly prohibited, like gameplay.
/// </summary>
bool DisallowExternalBeatmapRulesetChanges { get; }
/// <summary>
/// Whether the user can exit this this <see cref="IOsuScreen"/> by pressing the back button.
/// </summary>
bool AllowBackButton { get; }
/// <summary>
/// Whether a top-level component should be allowed to exit the current screen to, for example,
/// complete an import. Note that this can be overridden by a user if they specifically request.
/// </summary>
bool AllowExternalScreenChange { get; }
/// <summary>
/// Whether this <see cref="OsuScreen"/> allows the cursor to be displayed.
/// </summary>
bool CursorVisible { get; }
/// <summary>
/// Whether all overlays should be hidden when this screen is entered or resumed.
/// </summary>
bool HideOverlaysOnEnter { get; }
/// <summary>
/// Whether overlays should be able to be opened once this screen is entered or resumed.
/// </summary>
OverlayActivation InitialOverlayActivationMode { get; }
/// <summary>
/// The amount of parallax to be applied while this screen is displayed.
/// </summary>
float BackgroundParallaxAmount { get; }
Bindable<WorkingBeatmap> Beatmap { get; }
Bindable<RulesetInfo> Ruleset { get; }
}
}