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osu-lazer/osu.Game.Rulesets.Osu/Mods/OsuModDifficultyAdjust.cs
2021-07-08 14:28:13 +09:00

68 lines
2.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModDifficultyAdjust : ModDifficultyAdjust
{
[SettingSource("Circle Size", "Override a beatmap's set CS.", FIRST_SETTING_ORDER - 1)]
public Bindable<float?> CircleSize { get; } = new Bindable<float?>
{
/*
Precision = 0.1f,
MinValue = 0,
MaxValue = 10,
*/
};
[SettingSource("Approach Rate", "Override a beatmap's set AR.", LAST_SETTING_ORDER + 1)]
public Bindable<float?> ApproachRate { get; } = new Bindable<float?>
{
/*
Precision = 0.1f,
MinValue = 0,
MaxValue = 10,
*/
};
protected override void ApplyLimits(bool extended)
{
base.ApplyLimits(extended);
// TODO: reimplement
// CircleSize.MaxValue = extended ? 11 : 10;
// ApproachRate.MaxValue = extended ? 11 : 10;
}
public override string SettingDescription
{
get
{
string circleSize = CircleSize.IsDefault ? string.Empty : $"CS {CircleSize.Value:N1}";
string approachRate = ApproachRate.IsDefault ? string.Empty : $"AR {ApproachRate.Value:N1}";
return string.Join(", ", new[]
{
circleSize,
base.SettingDescription,
approachRate
}.Where(s => !string.IsNullOrEmpty(s)));
}
}
protected override void ApplySettings(BeatmapDifficulty difficulty)
{
base.ApplySettings(difficulty);
if (CircleSize.Value != null) difficulty.CircleSize = CircleSize.Value.Value;
if (ApproachRate.Value != null) difficulty.ApproachRate = ApproachRate.Value.Value;
}
}
}