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osu-lazer/osu.Game/Beatmaps/Formats/OsuJsonDecoder.cs

37 lines
1.1 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.IO;
using osu.Game.IO.Serialization;
namespace osu.Game.Beatmaps.Formats
{
public class OsuJsonDecoder : BeatmapDecoder
{
public static void Register()
{
AddDecoder<OsuJsonDecoder>("{");
}
protected override void ParseFile(StreamReader stream, Beatmap beatmap)
{
stream.BaseStream.Position = 0;
stream.DiscardBufferedData();
try
{
string fullText = stream.ReadToEnd();
fullText.DeserializeInto(beatmap);
}
catch
{
// Temporary because storyboards are deserialized into beatmaps at the moment
// This try-catch shouldn't exist in the future
}
foreach (var hitObject in beatmap.HitObjects)
hitObject.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.BaseDifficulty);
}
}
}