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osu-lazer/osu.Game/Overlays/SocialOverlay.cs
2018-01-02 17:58:11 +01:00

211 lines
6.8 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Overlays.SearchableList;
using osu.Game.Overlays.Social;
using osu.Game.Users;
namespace osu.Game.Overlays
{
public class SocialOverlay : SearchableListOverlay<SocialTab, SocialSortCriteria, SortDirection>, IOnlineComponent
{
private APIAccess api;
private FillFlowContainer<UserPanel> panels;
protected override Color4 BackgroundColour => OsuColour.FromHex(@"60284b");
protected override Color4 TrianglesColourLight => OsuColour.FromHex(@"672b51");
protected override Color4 TrianglesColourDark => OsuColour.FromHex(@"5c2648");
protected override SearchableListHeader<SocialTab> CreateHeader() => new Header();
protected override SearchableListFilterControl<SocialSortCriteria, SortDirection> CreateFilterControl() => new FilterControl();
private readonly LoadingAnimation loading;
private IEnumerable<User> users;
public IEnumerable<User> Users
{
get { return users; }
set
{
if (users?.Equals(value) ?? false)
return;
users = value?.ToList();
}
}
public SocialOverlay()
{
FirstWaveColour = OsuColour.FromHex(@"cb5fa0");
SecondWaveColour = OsuColour.FromHex(@"b04384");
ThirdWaveColour = OsuColour.FromHex(@"9b2b6e");
FourthWaveColour = OsuColour.FromHex(@"6d214d");
Add(loading = new LoadingAnimation());
Filter.DisplayStyleControl.DisplayStyle.ValueChanged += recreatePanels;
// TODO sort our list in some way (either locally or with API call)
//Filter.DisplayStyleControl.Dropdown.Current.ValueChanged += rankStatus => Scheduler.AddOnce(updateSearch);
Header.Tabs.Current.ValueChanged += tab => Scheduler.AddOnce(updateSearch);
//currentQuery.ValueChanged += v =>
//{
// queryChangedDebounce?.Cancel();
// if (string.IsNullOrEmpty(v))
// Scheduler.AddOnce(updateSearch);
// else
// {
// Users = null;
// queryChangedDebounce = Scheduler.AddDelayed(updateSearch, 500);
// }
//};
//currentQuery.BindTo(Filter.Search.Current);
Filter.Tabs.Current.ValueChanged += sortCriteria => Scheduler.AddOnce(updateSearch);
}
[BackgroundDependencyLoader]
private void load(APIAccess api)
{
this.api = api;
api.Register(this);
}
private void recreatePanels(PanelDisplayStyle displayStyle)
{
clearPanels();
if (Users == null)
return;
var newPanels = new FillFlowContainer<UserPanel>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(10f),
Margin = new MarginPadding { Top = 10 },
ChildrenEnumerable = Users.Select(u =>
{
UserPanel panel = new UserPanel(u)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre
};
switch (displayStyle)
{
case PanelDisplayStyle.Grid:
panel.Width = 300;
break;
default:
panel.RelativeSizeAxes = Axes.X;
break;
}
panel.Status.BindTo(u.Status);
return panel;
})
};
LoadComponentAsync(newPanels, p =>
{
if (panels != null)
ScrollFlow.Remove(panels);
ScrollFlow.Add(panels = newPanels);
});
}
private void clearPanels()
{
if (panels != null)
{
panels.Expire();
panels = null;
}
}
private APIRequest getUsersRequest;
//private readonly Bindable<string> currentQuery = new Bindable<string>();
//private ScheduledDelegate queryChangedDebounce;
private void updateSearch()
{
//queryChangedDebounce?.Cancel();
if (!IsLoaded)
return;
Users = null;
clearPanels();
loading.Hide();
getUsersRequest?.Cancel();
if (api?.IsLoggedIn == false)
return;
switch (Header.Tabs.Current.Value)
{
case SocialTab.OnlinePlayers:
var userRequest = new GetUsersRequest(); // TODO filter???
userRequest.Success += response => updateUsers(response.Select(r => r.User));
api.Queue(getUsersRequest = userRequest);
break;
case SocialTab.OnlineFriends:
var friendRequest = new GetFriendsRequest(); // TODO filter???
friendRequest.Success += updateUsers;
api.Queue(getUsersRequest = friendRequest);
break;
}
loading.Show();
}
private void updateUsers(IEnumerable<User> newUsers)
{
Schedule(() =>
{
Users = newUsers;
loading.Hide();
recreatePanels(Filter.DisplayStyleControl.DisplayStyle.Value);
});
}
public void APIStateChanged(APIAccess api, APIState state)
{
switch (state)
{
case APIState.Online:
Scheduler.AddOnce(updateSearch);
break;
default:
Users = null;
recreatePanels(Filter.DisplayStyleControl.DisplayStyle.Value);
break;
}
}
}
public enum SortDirection
{
Descending,
Ascending,
}
}