mirror of
https://github.com/ppy/osu.git
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211 lines
6.8 KiB
C#
211 lines
6.8 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Overlays.SearchableList;
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using osu.Game.Overlays.Social;
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using osu.Game.Users;
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namespace osu.Game.Overlays
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{
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public class SocialOverlay : SearchableListOverlay<SocialTab, SocialSortCriteria, SortDirection>, IOnlineComponent
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{
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private APIAccess api;
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private FillFlowContainer<UserPanel> panels;
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protected override Color4 BackgroundColour => OsuColour.FromHex(@"60284b");
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protected override Color4 TrianglesColourLight => OsuColour.FromHex(@"672b51");
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protected override Color4 TrianglesColourDark => OsuColour.FromHex(@"5c2648");
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protected override SearchableListHeader<SocialTab> CreateHeader() => new Header();
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protected override SearchableListFilterControl<SocialSortCriteria, SortDirection> CreateFilterControl() => new FilterControl();
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private readonly LoadingAnimation loading;
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private IEnumerable<User> users;
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public IEnumerable<User> Users
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{
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get { return users; }
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set
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{
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if (users?.Equals(value) ?? false)
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return;
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users = value?.ToList();
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}
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}
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public SocialOverlay()
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{
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FirstWaveColour = OsuColour.FromHex(@"cb5fa0");
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SecondWaveColour = OsuColour.FromHex(@"b04384");
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ThirdWaveColour = OsuColour.FromHex(@"9b2b6e");
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FourthWaveColour = OsuColour.FromHex(@"6d214d");
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Add(loading = new LoadingAnimation());
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Filter.DisplayStyleControl.DisplayStyle.ValueChanged += recreatePanels;
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// TODO sort our list in some way (either locally or with API call)
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//Filter.DisplayStyleControl.Dropdown.Current.ValueChanged += rankStatus => Scheduler.AddOnce(updateSearch);
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Header.Tabs.Current.ValueChanged += tab => Scheduler.AddOnce(updateSearch);
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//currentQuery.ValueChanged += v =>
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//{
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// queryChangedDebounce?.Cancel();
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// if (string.IsNullOrEmpty(v))
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// Scheduler.AddOnce(updateSearch);
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// else
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// {
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// Users = null;
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// queryChangedDebounce = Scheduler.AddDelayed(updateSearch, 500);
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// }
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//};
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//currentQuery.BindTo(Filter.Search.Current);
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Filter.Tabs.Current.ValueChanged += sortCriteria => Scheduler.AddOnce(updateSearch);
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}
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[BackgroundDependencyLoader]
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private void load(APIAccess api)
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{
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this.api = api;
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api.Register(this);
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}
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private void recreatePanels(PanelDisplayStyle displayStyle)
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{
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clearPanels();
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if (Users == null)
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return;
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var newPanels = new FillFlowContainer<UserPanel>
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(10f),
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Margin = new MarginPadding { Top = 10 },
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ChildrenEnumerable = Users.Select(u =>
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{
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UserPanel panel = new UserPanel(u)
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre
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};
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switch (displayStyle)
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{
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case PanelDisplayStyle.Grid:
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panel.Width = 300;
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break;
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default:
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panel.RelativeSizeAxes = Axes.X;
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break;
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}
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panel.Status.BindTo(u.Status);
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return panel;
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})
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};
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LoadComponentAsync(newPanels, p =>
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{
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if (panels != null)
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ScrollFlow.Remove(panels);
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ScrollFlow.Add(panels = newPanels);
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});
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}
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private void clearPanels()
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{
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if (panels != null)
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{
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panels.Expire();
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panels = null;
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}
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}
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private APIRequest getUsersRequest;
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//private readonly Bindable<string> currentQuery = new Bindable<string>();
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//private ScheduledDelegate queryChangedDebounce;
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private void updateSearch()
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{
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//queryChangedDebounce?.Cancel();
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if (!IsLoaded)
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return;
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Users = null;
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clearPanels();
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loading.Hide();
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getUsersRequest?.Cancel();
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if (api?.IsLoggedIn == false)
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return;
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switch (Header.Tabs.Current.Value)
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{
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case SocialTab.OnlinePlayers:
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var userRequest = new GetUsersRequest(); // TODO filter???
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userRequest.Success += response => updateUsers(response.Select(r => r.User));
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api.Queue(getUsersRequest = userRequest);
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break;
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case SocialTab.OnlineFriends:
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var friendRequest = new GetFriendsRequest(); // TODO filter???
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friendRequest.Success += updateUsers;
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api.Queue(getUsersRequest = friendRequest);
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break;
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}
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loading.Show();
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}
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private void updateUsers(IEnumerable<User> newUsers)
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{
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Schedule(() =>
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{
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Users = newUsers;
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loading.Hide();
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recreatePanels(Filter.DisplayStyleControl.DisplayStyle.Value);
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});
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}
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public void APIStateChanged(APIAccess api, APIState state)
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{
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switch (state)
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{
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case APIState.Online:
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Scheduler.AddOnce(updateSearch);
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break;
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default:
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Users = null;
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recreatePanels(Filter.DisplayStyleControl.DisplayStyle.Value);
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break;
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}
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}
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}
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public enum SortDirection
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{
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Descending,
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Ascending,
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}
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}
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