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osu-lazer/osu.Game.Rulesets.Osu/OsuDifficulty/Utils/History.cs
2017-06-07 20:29:03 +02:00

87 lines
2.8 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections;
using System.Collections.Generic;
namespace osu.Game.Rulesets.Osu.OsuDifficulty.Utils
{
/// <summary>
/// An indexed stack with Push() only, which disposes items at the bottom after the capacity is full.
/// Indexing starts at the top of the stack.
/// </summary>
public class History<T> : IEnumerable<T>
{
public int Count { get; private set; }
private readonly T[] array;
private readonly int capacity;
private int marker; // Marks the position of the most recently added item.
/// <summary>
/// Initializes a new instance of the History class that is empty and has the specified capacity.
/// </summary>
/// <param name="capacity">The number of items the History can hold.</param>
public History(int capacity)
{
if (capacity < 0)
throw new ArgumentOutOfRangeException();
this.capacity = capacity;
array = new T[capacity];
marker = capacity; // Set marker to the end of the array, outside of the indexed range by one.
}
/// <summary>
/// The most recently added item is returned at index 0.
/// </summary>
public T this[int i]
{
get
{
if (i < 0 || i > Count - 1)
throw new IndexOutOfRangeException();
i += marker;
if (i > capacity - 1)
i -= capacity;
return array[i];
}
}
/// <summary>
/// Adds the item as the most recent one in the history.
/// The oldest item is disposed if the history is full.
/// </summary>
public void Push(T item) // Overwrite the oldest item instead of shifting every item by one with every addition.
{
if (marker == 0)
marker = capacity - 1;
else
--marker;
array[marker] = item;
if (Count < capacity)
++Count;
}
/// <summary>
/// Returns an enumerator which enumerates items in the history starting from the most recently added one.
/// </summary>
public IEnumerator<T> GetEnumerator()
{
for (int i = marker; i < capacity; ++i)
yield return array[i];
if (Count == capacity)
for (int i = 0; i < marker; ++i)
yield return array[i];
}
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
}
}