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57 lines
1.6 KiB
C#
57 lines
1.6 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input;
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using OpenTK;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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public class CirclePiece : Container
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{
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private readonly Sprite disc;
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public Func<bool> Hit;
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public CirclePiece()
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{
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Size = new Vector2((float)OsuHitObject.OBJECT_RADIUS * 2);
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Masking = true;
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CornerRadius = Size.X / 2;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Children = new Drawable[]
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{
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disc = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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},
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new TrianglesPiece
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{
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RelativeSizeAxes = Axes.Both,
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BlendingMode = BlendingMode.Additive,
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Alpha = 0.5f,
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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disc.Texture = textures.Get(@"Play/osu/disc");
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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return Hit?.Invoke() ?? false;
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}
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}
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} |