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121 lines
3.6 KiB
C#
121 lines
3.6 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Framework.Graphics.Shapes;
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namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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/// <summary>
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/// Visualises a <see cref="HoldNoteTick"/> hit object.
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/// </summary>
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public class DrawableHoldNoteTick : DrawableManiaHitObject<HoldNoteTick>
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{
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/// <summary>
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/// References the time at which the user started holding the hold note.
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/// </summary>
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public Func<double?> HoldStartTime;
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/// <summary>
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/// References whether the user is currently holding the hold note.
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/// </summary>
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public Func<bool> IsHolding;
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private readonly Container glowContainer;
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public DrawableHoldNoteTick(HoldNoteTick hitObject)
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: base(hitObject)
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{
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Anchor = Anchor.TopCentre;
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Origin = Anchor.TopCentre;
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RelativeSizeAxes = Axes.X;
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Size = new Vector2(1);
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Children = new[]
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{
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glowContainer = new CircularContainer
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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}
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}
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}
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};
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// Set the default glow
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AccentColour = Color4.White;
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}
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public override Color4 AccentColour
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{
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get { return base.AccentColour; }
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set
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{
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base.AccentColour = value;
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glowContainer.EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Radius = 2f,
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Roundness = 15f,
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Colour = value.Opacity(0.3f)
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};
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}
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}
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protected override ManiaJudgement CreateJudgement() => new HoldNoteTickJudgement();
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protected override void CheckJudgement(bool userTriggered)
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{
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if (!userTriggered)
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return;
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if (Time.Current < HitObject.StartTime)
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return;
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if (HoldStartTime?.Invoke() > HitObject.StartTime)
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return;
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Judgement.ManiaResult = ManiaHitResult.Perfect;
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Judgement.Result = HitResult.Hit;
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}
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protected override void UpdateState(ArmedState state)
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{
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switch (State)
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{
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case ArmedState.Hit:
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AccentColour = Color4.Green;
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break;
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}
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}
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protected override void Update()
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{
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if (Judgement.Result != HitResult.None)
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return;
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if (IsHolding?.Invoke() != true)
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return;
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UpdateJudgement(true);
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}
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}
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} |