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osu-lazer/osu.Game.Modes.Taiko/Objects/Drawables/Pieces/ElongatedCirclePiece.cs
2017-04-05 10:01:40 +09:00

41 lines
1.3 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics.Primitives;
using osu.Game.Modes.Taiko.UI;
namespace osu.Game.Modes.Taiko.Objects.Drawables.Pieces
{
public class ElongatedCirclePiece : CirclePiece
{
/// <summary>
/// As we are being used to define the absolute size of hits, we need to be given a relative reference of our containing <see cref="TaikoPlayfield"/>.
/// </summary>
public Func<float> PlayfieldLengthReference;
/// <summary>
/// The length of this piece as a multiple of the value returned by <see cref="PlayfieldLengthReference"/>
/// </summary>
public float Length;
public ElongatedCirclePiece(bool isStrong = false) : base(isStrong)
{
}
protected override void Update()
{
base.Update();
var contentPadding = DrawHeight / 2 * Content.Scale.X;
Content.Padding = new MarginPadding
{
Left = contentPadding,
Right = contentPadding,
};
Width = (PlayfieldLengthReference?.Invoke() ?? 0) * Length + DrawHeight;
}
}
}