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57 lines
1.4 KiB
C#
57 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Textures;
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namespace osu.Game.Skinning
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{
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public abstract class Skin : IDisposable, ISkin
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{
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public readonly SkinInfo SkinInfo;
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public virtual SkinConfiguration Configuration { get; protected set; }
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public abstract Drawable GetDrawableComponent(string componentName);
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public abstract SampleChannel GetSample(string sampleName);
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public abstract Texture GetTexture(string componentName);
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public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration
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=> Configuration is TConfiguration conf ? query.Invoke(conf) : default;
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protected Skin(SkinInfo skin)
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{
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SkinInfo = skin;
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}
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#region Disposal
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~Skin()
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{
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Dispose(false);
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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private bool isDisposed;
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protected virtual void Dispose(bool isDisposing)
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{
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if (isDisposed)
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return;
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isDisposed = true;
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}
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#endregion
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}
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}
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