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osu-lazer/osu.Game.Rulesets.Taiko/Objects
Dean Herbert ee49305cad Move taiko legacy speed multiplier to osu.Game project
Allows it to be used in local case in `LegacyBeatmapEncoder`.
2021-08-30 15:13:31 +09:00
..
Drawables Remove redundant arguments 2021-07-05 23:52:39 +08:00
BarLine.cs Add backing bindable for major field 2020-12-13 22:12:26 +01:00
DrumRoll.cs Move taiko legacy speed multiplier to osu.Game project 2021-08-30 15:13:31 +09:00
DrumRollTick.cs Rename TaikoStrong{-> able}HitObject 2020-12-14 21:46:02 +01:00
Hit.cs Share colour constants with default drawable piece implementations 2021-06-11 14:20:08 +09:00
HitType.cs Remove CentreHit/RimHit hitobject abstraction 2020-03-23 12:08:15 +09:00
IgnoreHit.cs Added ignore hit object 2020-04-11 17:20:37 +08:00
StrongNestedHitObject.cs Rename TaikoStrong{-> able}HitObject 2020-12-14 21:46:02 +01:00
Swell.cs Introduce base class for hitobjects that can be strong 2020-12-13 12:36:39 +01:00
SwellTick.cs Fix hitobjects with unknown lifetimes by enforcing non-null judgement 2020-02-23 13:49:06 +09:00
TaikoHitObject.cs Move taiko Type to Hit and localise all bind handling 2021-05-26 13:40:36 +09:00
TaikoStrongableHitObject.cs Move taiko Type to Hit and localise all bind handling 2021-05-26 13:40:36 +09:00