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osu-lazer/osu.Game/Graphics/UserInterface/KeyCounterCollection.cs
2016-09-24 19:46:10 +08:00

43 lines
1.2 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using OpenTK;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Graphics.UserInterface
{
public class KeyCounterCollection : FlowContainer
{
public KeyCounterCollection()
{
Direction = FlowDirection.HorizontalOnly;
}
private List<KeyCounter> counters = new List<KeyCounter>();
//default capacity is 4, and osu! uses 4 keys usually, so it won't trouble
public IReadOnlyList<KeyCounter> Counters => counters;
public void AddKey(KeyCounter key)
{
counters.Add(key);
key.IsCounting = this.IsCounting;
base.Add(key);
}
public override bool Contains(Vector2 screenSpacePos) => true;
private bool isCounting;
public bool IsCounting
{
get { return isCounting; }
set
{
isCounting = value;
foreach (var child in counters)
child.IsCounting = value;
}
}
}
}