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osu-lazer/osu.Game/Rulesets/Difficulty/PerformanceBreakdownCalculator.cs

91 lines
3.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using JetBrains.Annotations;
using osu.Framework.Extensions;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
namespace osu.Game.Rulesets.Difficulty
{
public class PerformanceBreakdownCalculator
{
private readonly BeatmapManager beatmapManager;
private readonly BeatmapDifficultyCache difficultyCache;
private readonly ScorePerformanceCache performanceCache;
public PerformanceBreakdownCalculator(BeatmapManager beatmapManager, BeatmapDifficultyCache difficultyCache, ScorePerformanceCache performanceCache)
{
this.beatmapManager = beatmapManager;
this.difficultyCache = difficultyCache;
this.performanceCache = performanceCache;
}
[ItemCanBeNull]
public async Task<PerformanceBreakdown> CalculateAsync(ScoreInfo score, CancellationToken cancellationToken = default)
{
PerformanceAttributes performance = await performanceCache.CalculatePerformanceAsync(score, cancellationToken).ConfigureAwait(false);
ScoreInfo perfectScore = await getPerfectScore(score, cancellationToken).ConfigureAwait(false);
if (perfectScore == null)
return null;
PerformanceAttributes perfectPerformance = await performanceCache.CalculatePerformanceAsync(perfectScore, cancellationToken).ConfigureAwait(false);
return new PerformanceBreakdown { Performance = performance, PerfectPerformance = perfectPerformance };
}
[ItemCanBeNull]
private Task<ScoreInfo> getPerfectScore(ScoreInfo score, CancellationToken cancellationToken = default)
{
return Task.Factory.StartNew(() =>
{
IBeatmap beatmap = beatmapManager.GetWorkingBeatmap(score.BeatmapInfo).GetPlayableBeatmap(score.Ruleset, score.Mods);
ScoreInfo perfectPlay = score.DeepClone();
perfectPlay.Accuracy = 1;
perfectPlay.Passed = true;
// calculate max combo
var difficulty = difficultyCache.GetDifficultyAsync(
beatmap.BeatmapInfo,
score.Ruleset,
score.Mods,
cancellationToken
).GetResultSafely();
if (difficulty == null)
return null;
perfectPlay.MaxCombo = difficulty.Value.MaxCombo;
// create statistics assuming all hit objects have perfect hit result
var statistics = beatmap.HitObjects
.Select(ho => ho.CreateJudgement().MaxResult)
.GroupBy(hr => hr, (hr, list) => (hitResult: hr, count: list.Count()))
.ToDictionary(pair => pair.hitResult, pair => pair.count);
perfectPlay.Statistics = statistics;
// calculate total score
ScoreProcessor scoreProcessor = score.Ruleset.CreateInstance().CreateScoreProcessor();
perfectPlay.TotalScore = (long)scoreProcessor.GetImmediateScore(ScoringMode.Standardised, perfectPlay.MaxCombo, statistics);
// compute rank achieved
// default to SS, then adjust the rank with mods
perfectPlay.Rank = ScoreRank.X;
foreach (IApplicableToScoreProcessor mod in perfectPlay.Mods.OfType<IApplicableToScoreProcessor>())
{
perfectPlay.Rank = mod.AdjustRank(perfectPlay.Rank, 1);
}
return perfectPlay;
}, cancellationToken);
}
}
}