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33 lines
1.3 KiB
C#
33 lines
1.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Osu.Difficulty;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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[TestFixture]
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public class OsuDifficultyCalculatorTest : DifficultyCalculatorTest
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{
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protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
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[TestCase(6.6972307565739273d, "diffcalc-test")]
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[TestCase(1.4484754139145539d, "zero-length-sliders")]
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public void Test(double expected, string name)
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=> base.Test(expected, name);
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[TestCase(8.9382559208689809d, "diffcalc-test")]
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[TestCase(1.7548875851757628d, "zero-length-sliders")]
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public void TestClockRateAdjusted(double expected, string name)
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=> Test(expected, name, new OsuModDoubleTime());
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protected override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new OsuDifficultyCalculator(new OsuRuleset().RulesetInfo, beatmap);
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protected override Ruleset CreateRuleset() => new OsuRuleset();
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}
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}
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