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47 lines
1.3 KiB
C#
47 lines
1.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Tournament.Components;
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using osu.Game.Tournament.IPC;
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namespace osu.Game.Tournament.Screens
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{
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public abstract class BeatmapInfoScreen : TournamentScreen
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{
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protected readonly SongBar SongBar;
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protected BeatmapInfoScreen()
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{
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AddInternal(SongBar = new SongBar
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{
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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Depth = float.MinValue,
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});
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}
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[BackgroundDependencyLoader]
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private void load(MatchIPCInfo ipc)
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{
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ipc.Beatmap.BindValueChanged(beatmapChanged, true);
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ipc.Mods.BindValueChanged(modsChanged, true);
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}
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private void modsChanged(ValueChangedEvent<LegacyMods> mods)
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{
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SongBar.Mods = mods.NewValue;
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}
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private void beatmapChanged(ValueChangedEvent<BeatmapInfo> beatmap)
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{
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SongBar.FadeInFromZero(300, Easing.OutQuint);
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SongBar.Beatmap = beatmap.NewValue;
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}
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}
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}
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