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33 lines
1.2 KiB
C#
33 lines
1.2 KiB
C#
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Overlays.Options.Sections.Audio
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{
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public class VolumeOptions : OptionsSubsection
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{
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protected override string Header => "Volume";
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config, AudioManager audio)
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{
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Children = new Drawable[]
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{
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new OptionSlider<double> { LabelText = "Master", Bindable = audio.Volume },
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new OptionSlider<double> { LabelText = "Effect", Bindable = audio.VolumeSample },
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new OptionSlider<double> { LabelText = "Music", Bindable = audio.VolumeTrack },
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new OsuCheckbox
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{
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LabelText = "Ignore beatmap hitsounds",
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Bindable = config.GetBindable<bool>(OsuConfig.IgnoreBeatmapSamples)
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}
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};
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}
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}
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}
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