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osu-lazer/osu.Game/Overlays/Options/Sections/Audio/VolumeOptions.cs
2017-01-31 18:37:11 +09:00

33 lines
1.2 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Options.Sections.Audio
{
public class VolumeOptions : OptionsSubsection
{
protected override string Header => "Volume";
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, AudioManager audio)
{
Children = new Drawable[]
{
new OptionSlider<double> { LabelText = "Master", Bindable = audio.Volume },
new OptionSlider<double> { LabelText = "Effect", Bindable = audio.VolumeSample },
new OptionSlider<double> { LabelText = "Music", Bindable = audio.VolumeTrack },
new OsuCheckbox
{
LabelText = "Ignore beatmap hitsounds",
Bindable = config.GetBindable<bool>(OsuConfig.IgnoreBeatmapSamples)
}
};
}
}
}