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osu-lazer/osu.Game/Screens/OnlinePlay/Components/OverlinedPlaylistHeader.cs
2024-11-15 15:51:01 +09:00

48 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.ComponentModel;
using osu.Framework.Allocation;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
namespace osu.Game.Screens.OnlinePlay.Components
{
public partial class OverlinedPlaylistHeader : OverlinedHeader
{
private readonly Room room;
[Resolved]
private RulesetStore rulesets { get; set; } = null!;
public OverlinedPlaylistHeader(Room room)
: base("Playlist")
{
this.room = room;
}
protected override void LoadComplete()
{
base.LoadComplete();
room.PropertyChanged += onRoomPropertyChanged;
updateDuration();
}
private void onRoomPropertyChanged(object? sender, PropertyChangedEventArgs e)
{
if (e.PropertyName == nameof(Room.Playlist))
updateDuration();
}
private void updateDuration()
=> Details.Value = room.Playlist.GetTotalDuration(rulesets);
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
room.PropertyChanged -= onRoomPropertyChanged;
}
}
}