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51 lines
1.4 KiB
C#
51 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Overlays.Profile.Components
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{
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public class GradeBadge : Container
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{
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private const float width = 50;
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private readonly string grade;
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private readonly Sprite badge;
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private readonly SpriteText numberText;
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public int DisplayCount
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{
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set => numberText.Text = value.ToString(@"#,0");
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}
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public GradeBadge(string grade)
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{
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this.grade = grade;
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Width = width;
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Height = 41;
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Add(badge = new Sprite
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{
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Width = width,
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Height = 26
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});
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Add(numberText = new OsuSpriteText
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold)
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});
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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badge.Texture = textures.Get($"Grades/{grade}");
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}
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}
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}
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