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osu-lazer/osu.Game/GameModes/Play/Taiko/TaikoComboCounter.cs
Adonais Romero González 0ceb72ba42 More refactoring
2016-10-15 15:16:02 -05:00

68 lines
2.1 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Graphics.Transformations;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace osu.Game.GameModes.Play.Taiko
{
/// <summary>
/// Allows tint and scaling animations. Used in osu!taiko.
/// </summary>
public class TaikoComboCounter : ComboCounter
{
protected virtual int AnimationDuration => 300;
protected virtual float ScaleFactor => 2;
protected virtual EasingTypes AnimationEasing => EasingTypes.None;
protected virtual bool CanAnimateWhenBackwards => false;
public TaikoComboCounter()
{
CountSpriteText.Origin = Framework.Graphics.Anchor.BottomCentre;
CountSpriteText.Anchor = Framework.Graphics.Anchor.BottomCentre;
}
protected virtual void transformAnimate(ulong newValue)
{
CountSpriteText.Text = FormatCount(newValue);
CountSpriteText.ScaleTo(new Vector2(1, ScaleFactor));
CountSpriteText.ScaleTo(new Vector2(1, 1), AnimationDuration, AnimationEasing);
}
protected virtual void transformNotAnimate(ulong newValue)
{
CountSpriteText.Text = FormatCount(newValue);
CountSpriteText.ScaleTo(1);
}
protected override void OnCountRolling(ulong currentValue, ulong newValue)
{
if (newValue == 0)
CountSpriteText.FadeOut(AnimationDuration);
else
CountSpriteText.Show();
transformNotAnimate(newValue);
}
protected override void OnCountChange(ulong newValue)
{
CountSpriteText.FadeTo(newValue == 0 ? 0 : 1);
transformNotAnimate(newValue);
}
protected override void OnCountIncrement(ulong newValue)
{
CountSpriteText.Show();
transformAnimate(newValue);
}
}
}