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osu-lazer/osu.Desktop.VisualTests/Tests/TestCaseGamefield.cs

96 lines
2.8 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.GameModes.Testing;
using osu.Framework.Graphics;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Objects;
using osu.Game.Beatmaps.Objects.Osu;
using osu.Game.GameModes.Play.Catch;
using osu.Game.GameModes.Play.Mania;
using osu.Game.GameModes.Play.Osu;
using osu.Game.GameModes.Play.Taiko;
using System.Collections.Generic;
using osu.Framework.Timing;
namespace osu.Desktop.Tests
{
class TestCaseGamefield : TestCase
{
public override string Name => @"Gamefield";
public override string Description => @"Showing hitobjects and what not.";
FramedClock localClock;
protected override IFrameBasedClock Clock => localClock;
public override void Reset()
{
base.Reset();
//ensure we are at offset 0
localClock = new FramedClock();
List<HitObject> objects = new List<HitObject>();
int time = 500;
for (int i = 0; i < 100; i++)
{
objects.Add(new Circle()
{
StartTime = time,
Position = new Vector2(RNG.Next(0, 512), RNG.Next(0, 384))
});
time += RNG.Next(50, 500);
}
Beatmap beatmap = new Beatmap
{
HitObjects = objects
};
Add(new Drawable[]
{
new OsuHitRenderer
{
Objects = beatmap.HitObjects,
Scale = new Vector2(0.5f),
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft
},
new TaikoHitRenderer
{
Objects = beatmap.HitObjects,
Scale = new Vector2(0.5f),
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight
},
new CatchHitRenderer
{
Objects = beatmap.HitObjects,
Scale = new Vector2(0.5f),
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft
},
new ManiaHitRenderer
{
Objects = beatmap.HitObjects,
Scale = new Vector2(0.5f),
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight
}
});
}
protected override void Update()
{
base.Update();
localClock.ProcessFrame();
}
}
}